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-   -   Thuggity Thug [efficient thug builds] (http://forum.shrapnelgames.com/showthread.php?t=34824)

Amhazair May 29th, 2007 02:54 PM

Re: Thuggity Thug [efficient thug builds]
 
Yep, Calmon won a game (Fearun MA PBEM) on the big Faerun map not so long ago. The game lasted 75'ish turns, and was won by acquiring 30/46? VP provinces.

Salamander8 May 29th, 2007 04:45 PM

Re: Thuggity Thug [efficient thug builds]
 
Quote:

The script for this guy is Charm, charm, charm, charm, charm, cast spells.

Why do I read this and think of a viking saying:"Spam, spam, spam, spam...."? http://forum.shrapnelgames.com/images/smilies/wink.gif

34 charms eh? I need to work on my hero building some more methinks. That's quite impressive.

PyroStock May 29th, 2007 05:07 PM

Re: Thuggity Thug [efficient thug builds]
 
I thought you couldn't double cast any spells with quickness in Dom3, but I guess that excludes items if you get 34charms in 17turns.

So with quickness you can cast 2 Fireballs or 2 Incinerates or 2 Holy Pyres or 2 Falling Frosts per turn if you forged the items...

Ironhawk May 29th, 2007 05:18 PM

Re: Thuggity Thug [efficient thug builds]
 
I'm surprised no one has mentioned the venerable Bane? So cheap, so easy.

Shovah32 May 29th, 2007 05:22 PM

Re: Thuggity Thug [efficient thug builds]
 
But with banelords being only a little more expensive than regular banes they are generally more efficent.

Tyrant May 29th, 2007 05:59 PM

Re: Thuggity Thug [efficient thug builds]
 
You can use an item which casts a spell (Fireball Wand, Staff of Numbness, etc) twice with quickness.

alexti May 30th, 2007 02:10 AM

Re: Thuggity Thug [efficient thug builds]
 
Quote:

jutetrea said:

So what are considered the great non-unique chassis?

For arguments sake - say moderate HP (30+), moderate EQ (const. 6) and moderately expensive (around 60 gems)


It depends on what the chassis is for. I like spectral mages and black servants. Tartarians are pretty good for higher end. Out of nation specific, Niefel Jarls are the obvious choice. Lanka's are good too. Even something as fragile as eagle king can be made into a reasonable thug http://forum.shrapnelgames.com/images/smilies/happy.gif

SlipperyJim May 30th, 2007 10:29 AM

Re: Thuggity Thug [efficient thug builds]
 
Gift of Reason opens up some interesting Thug options....

But yeah, to echo the previous posters, the best non-unique Thugs for me are:
  • Bane Lords,
  • Banes,
  • Wraith Lords,
  • Troll Kings (land or sea!),
  • Firbolgs, and
  • Tartarians

I've never tried a Black Servant Thug, though it's on my To-Do list for the next game. http://forum.shrapnelgames.com/images/smilies/happy.gif

HoneyBadger May 30th, 2007 06:19 PM

Re: Thuggity Thug [efficient thug builds]
 
I have a really great thug chassis that has been overlooked, but I'm in the middle of a couple of MP games right now, and I'd rather it be a surprise http://forum.shrapnelgames.com/images/smilies/happy.gif So, when the game's over, I'll post about it on this thread.

thejeff May 30th, 2007 09:18 PM

Re: Thuggity Thug [efficient thug builds]
 
What about gear for Jotunheim?

Not Neifel Jarls, but regular Godes, Jarls and Skratti?
They should be thuggable, especially since the priests can self-bless.

Particularly Death and Nature items, since I've got lots of those gems.


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