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-   -   Utility: Province Editor v101 - Updated (http://forum.shrapnelgames.com/showthread.php?t=35038)

Stryke11 July 6th, 2007 01:26 PM

Re: Best way to submit?
 
Ballbarian said:
Quote:

I am stretched thin... Stryke11? How are your map making skills? http://forum.shrapnelgames.com/images/smilies/happy.gif

If you're asking if I have any graphic design skills, then no, not at all. If you just want me to make a random six province map using SemiRandom, then sure, I could do that http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer O July 6th, 2007 01:53 PM

Re: Best way to submit?
 
I saw thet Jutetrea had the site lyfjaberg in his secluded temple. Does it work? It is intended to heal troops, but I don't thik it does.

Hmm, I should gather myself and finish all those old maps I started on.

jutetrea July 6th, 2007 02:40 PM

Re: Best way to submit?
 

hmm, no idea. just saw there was a site with a heal bonus, wanted to build a temple around it... mid-difficulty stationary chalice type thing.

Did not know there was a bug associated with it.

Ballbarian July 6th, 2007 02:50 PM

Re: Best way to submit?
 
Quote:

Are there lists of fire, death etc sites of varying power yet? That'd help all special provinces a lot. As an example, the great city of the undead could have two minor death sites, one major death site and one fixed death site. The names might not quite suit the city theme, but it'd allow for varying rewards.

Excellent idea Endoperez! It is not supported at the moment, but I glanced at the code and it looks like a simple one line change to allow it. I will try to squeak something in before the weekend release.


@Stryke11
I was really hoping that in your professional life, you were a world renowned artist capable of producing a visually stunning masterpiece that we could use. But, any old stretch of pixels with six white dots would suffice. http://forum.shrapnelgames.com/image...es/biggrin.gif



@KO
Hmmm... I don't recall actually seeing that site in game so far. Can anyone else confirm whether it works or not?

More KO maps? Yes please do finish them! http://forum.shrapnelgames.com/images/smilies/laugh.gif
Were you working on scenario style maps, or good ol' fashioned general strategic maps? And, have you considered creating a couple (or a dozen) SemiRandom provinces for the collection? http://forum.shrapnelgames.com/images/smilies/happy.gif

Gandalf Parker July 6th, 2007 04:20 PM

Re: Best way to submit?
 
The question about choosing two sites and would there be a chance to get 2 other random sites made me think..
Since we have something for random equip armor and such, can we create a list for random site in order to pad provinces out to the full 4 slots?

Endoperez July 6th, 2007 04:33 PM

Re: Best way to submit?
 
I'm pretty sure that's how Ballbarian read my request. I think the "one line change" would be in allowing #knownfeature to be along the commands that can read queues, along with #additem and such.

Stryke11 July 6th, 2007 04:52 PM

Re: Best way to submit?
 
Quote:

Ballbarian said:
@Stryke11
I was really hoping that in your professional life, you were a world renowned artist capable of producing a visually stunning masterpiece that we could use. But, any old stretch of pixels with six white dots would suffice. http://forum.shrapnelgames.com/image...es/biggrin.gif


Sadly enough, I don't even know how to do that at this point...maybe if someone can point me to a mapmaking tutorial.

Since KO brought it up, more maps would be very nice. That is, designed maps. Random maps are great, but Aram, the Eye, Dawn of Dominions, those things are just super awesome. So if you're still reading this thread KO, I squarely put my vote towards more maps http://forum.shrapnelgames.com/images/smilies/laugh.gif

Ballbarian July 7th, 2007 02:06 AM

Re: Best way to submit?
 
Ok...Finally got some time this evening and made some quick changes. Whipped up three simple sample site lists (say that three times fast http://forum.shrapnelgames.com/image...ies/tongue.gif ), and created a test province.

The following GAN file...:
--Description:
--The very threads of existence must be torn asunder, then burned, then the
--ashes scattered, until all is nothing and no one exists to remember existence.
--Tharizdun is the god of Eternal Darkness, Destruction, Decay, Entropy,
--Malign Knowledge, and Insanity. He was imprisoned ages ago by a coalition
--of deities to prevent the destruction of existence itself. Tharizdun is known as
--the Dark God, and He of Eternal Darkness. Although imprisoned, Tharizdun
--still has a degree of his original multiverse-threatening power...

@1 landname
"Tharizdun's Lair"
#temple
#poptype 27 --Militia, Archers, Hvy Inf
#killfeatures
#knownfeature "Temple of Darkness"
<font color="brown">@RANDOM knownfeature WIZARDDEATHSITE</font>
<font color="brown">@RANDOM feature SUMMONDEATHSITE</font>
<font color="brown">@RANDOM feature MINORDEATHSITE</font>

#comname "Tharizdun"
#additem "Horror Helmet"
#additem "Boots of Stone"
#additem "Lifelong Protection"
#additem "Amulet of Antimagic"
#clearmagic
#mag_death 6
#mag_fire 6
#mag_blood 6
#bodyguards 3 467 --Foul Beast
#units 1 1000 --Demon Jester
#units 7 88 --Fiend of Darkness
#units 33 303 --Imp
#units 66 638 --Spine Devil

#commander 1564 --Mad Cultist
#commander 1564 --Mad Cultist
#commander 1564 --Mad Cultist
#commander 1564 --Mad Cultist

#commander 963 --Mad Priest
#commander 963 --Mad Priest
#commander 963 --Mad Priest
#commander 963 --Mad Priest

...Generated the following province:
-- GAN FILE: GREYBALL19_TMP_U_R_OR_EMT_MNT_S_
#nostart 86
#land 86

--Description:
--The very threads of existence must be torn asunder, then burned, then the
--ashes scattered, until all is nothing and no one exists to remember existence.
--Tharizdun is the god of Eternal Darkness, Destruction, Decay, Entropy,
--Malign Knowledge, and Insanity. He was imprisoned ages ago by a coalition
--of deities to prevent the destruction of existence itself. Tharizdun is known as
--the Dark God, and He of Eternal Darkness. Although imprisoned, Tharizdun
--still has a degree of his original multiverse-threatening power...
#landname 86 "Tharizdun's Lair"
#temple
#poptype 27 --Militia, Archers, Hvy Inf
#killfeatures
#knownfeature "Temple of Darkness"
<font color="brown">#knownfeature "Grayshade Forest"</font>
<font color="brown">#feature "The Shaded Lands"</font>
<font color="brown">#feature "Windswept Catacombs"</font>
#comname "Tharizdun"
#additem "Horror Helmet"
#additem "Boots of Stone"
#additem "Lifelong Protection"
#additem "Amulet of Antimagic"
#clearmagic
#mag_death 6
#mag_fire 6
#mag_blood 6
#bodyguards 3 467 --Foul Beast
#units 1 1000 --Demon Jester
#units 7 88 --Fiend of Darkness
#units 33 303 --Imp
#units 66 638 --Spine Devil
#commander 1564 --Mad Cultist
#commander 1564 --Mad Cultist
#commander 1564 --Mad Cultist
#commander 1564 --Mad Cultist
#commander 963 --Mad Priest
#commander 963 --Mad Priest
#commander 963 --Mad Priest
#commander 963 --Mad Priest


The catch is that the province editor is not going to directly support this. If you will be using the province editor, you will have to manually insert the @RANDOM feature/knownfeature lines, and then remember to not switch tabs before saving or else the changes will be lost. An easy workaround to that is to add the @RANDOM feature/knownfeature lines to the Garrison box on tab 3. This way the changes will remain intact regardless of how many tabs you flip back and forth through. http://forum.shrapnelgames.com/images/smilies/smile.gif

Ballbarian July 8th, 2007 04:35 AM

Re: New additions on the way!
 
Sites added to the next release as of this post:
ZIGGY9_LO_U_A_OR_EMT_MNT_S_N_L_
GREYBALL1_HOT_CO_U_R_OR_FST_N_L_
GREYBALL2_HOT_CO_U_R_OR_FST_N_L_
GREYBALL3_TMP_VL_U_R_WST_L_
GREYBALL4_TMP_CO_U_R_OR_FST_S_N_
GREYBALL5_TMP_U_R_OR_EMT_MNT_L_
GREYBALL6_TMP_U_R_PLN_WTR_L_
GREYBALL7_TMP_U_R_PLN_WTR_N_
GREYBALL8_TMP_CO_U_R_FRM_WTR_L_
GREYBALL9_HOT_VC_U_R_OR_PLN_EMT_MNT_FST_S_N_
GREYBALL11_CLD_U_R_OR_PLN_EMT_FST_FRM_S_N_L_
GREYBALL12_CLD_U_R_EMT_WST_S_
GREYBALL13_CLD_U_R_EMT_WST_S_
GREYBALL14_HOT_U_R_OR_EMT_MNT_N_L_
GREYBALL15_CLD_U_R_OR_SWP_N_L_
GREYBALL16_CLD_U_R_WST_L_
GREYBALL17_CLD_U_R_WST_N_
GREYBALL18_TMP_U_A_OR_EMT_S_N_
GREYBALL19_TMP_U_R_OR_EMT_MNT_S_
ENDO2_U_A_OR_PLN_EMT_MNT_FST_FRM_S_N_L_
ENDO3_U_A_OR_PLN_EMT_MNT_WST_SWP_FST_FRM_S_N_L_
ENDO4_U_R_OR_PLN_SEA_EMT_MNT_WST_SWP_FST_S_N_L_
ENDO5_M_A_PLN_N_
ENDO6_U_R_OR_SEA_DEP_S_N_L_
ENDO7_CO_U_A_OR_PLN_S_N_L_
ENDO8_U_R_OR_FST_S_N_L_
ENDO9_TMP_U_R_FST_L_
ENDO10_TMP_M_A_FST_L_
ENDO11_U_A_OR_FST_S_N_L_
ENDO12_CLD_U_A_FST_N_
ENDO13_U_R_SEA_DEP_N_
MAGESET1_M_A_OR_SEA_DEP_S_N_L_
Stryke11-2_U_R_N_FST_
Jutetrea6_U_R_S_City_of_the_dead
Jutetrea7_HOT_U_R_N_FST_A_Peaceful_Village
Jutetrea8_VL_U_R_N_FST_A_Secluded_Temple

That is 36 additional gan files. Thank you to everyone for your contributions to the project so far! http://forum.shrapnelgames.com/images/smilies/smile.gif

It will probably be late tomorrow before I will be able to upload the updated versions of RanDom &amp; the Province Editor.

jutetrea July 8th, 2007 01:28 PM

Re: updated - took out \"lists\"
 
1 Attachment(s)
Peaceful village updated - took out lists


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