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Re: Some notes on MA Mictlan update
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And Caelum, being the most reliant on its mages, is naturally hit the hardest. |
Re: Some notes on MA Mictlan update
Regular Caelum used to be my third strongest nation in Dominion II, when
considering all nations and themes. MA Caelum in Dominion III is in the bottom twenty five percent, as far as I am concerned. One cannot win just with mages anymore, their recruitable troops suck as much as they used to, the high Seraphs random magic has been limited, the tower/lab/temple combo costs a lot more, relatively, other nations' PD has become more useful, thus raiding is harder. And of course, Caelum has no effective answer to AW immune thugs/supercombatants. Today, MA Caelum is a one trick pony. Mammoths. I do not play one trick ponies. And now a nerf? Well, I can honestly say, a nerf will not change the probability of me playing them one tiny little bit http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Some notes on MA Mictlan update
Have you tried Grip of Winter with Caelum? It's been pretty effective with LA Atlantis, and I only have 50% CR.
What's AW anyways? Air and Water, you mean? Shock Resistant and Cold Resist, or something else? |
Re: Some notes on MA Mictlan update
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Re: Some notes on MA Mictlan update
I want Lord of Night
(or do you regret ever putting him in at all?) |
Re: Some notes on MA Mictlan update
Interesting. I think I'll start a new tread on the matter.
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Re: Some notes on MA Mictlan update
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JUST Kidding |
Re: Some notes on MA Mictlan update
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Re: Some notes on MA Mictlan update
Freeing lab animals is crazy :-) Much better to kill them. You do not know what you are letting out, riding with them otherwise.
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Re: Some notes on MA Mictlan update
I wasn't going to ride them. That would be crazy. I was just going to put them in my friend's sock drawers so they had a surprise in the morning. Imagine the possibilities!
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