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-   -   Mod: New nation: NATURE rising 0.30 (http://forum.shrapnelgames.com/showthread.php?t=35659)

Wyatt Hebert August 13th, 2007 10:20 AM

Re: New nation: NATURE rising early stages
 
An idea if you want to branch the magic out a bit (and make them highly efficient) is to make a spell like Voice of Tiamat for land provinces, and make it Nature based. Make it 10 Nature gems to find all Elemental and Nature sites. Also, give them either nature summons for Living Elementals (think minor Elemental royalty) for the paths, or give them some randoms in Elemental magic could work out.

Anyone else have thoughts on this?

Wyatt Hebert

Cor2 August 15th, 2007 05:12 PM

Re: New nation: NATURE rising early stages
 
1 Attachment(s)
Hey Juzza. The image files end up with big black boxes around them and pink shadows. They look like the right color I am not sure why the game is treating them like solids.... Take a look at the attached mod.

Juzza August 15th, 2007 06:57 PM

Re: New nation: NATURE rising early stages
 
which image files? it might be something to do with, oh crap!! I forgot to replace the black and the shadows when I did the colour changes!!

... want me to redo them? it's not too hard to jus' change the background colour and the shadow colour in paint, their the st purple and the standard black.

Cor2 August 15th, 2007 09:03 PM

Re: New nation: NATURE rising early stages
 
Yes, that would be very nice (redoing them). I need to learn the color numbers for the shadow and transparent, i can never get them right.

thanks Juzza.

Juzza August 16th, 2007 05:40 AM

Re: New nation: NATURE rising early stages
 
1 Attachment(s)
huh, um, I juuust realized, have you done any sprite modding before? cause, the black boxes and purple shadows get rendered by the game engine into

Black = totally see through

Purple = shadowed see through

this zip has everything in it, the tree pretender, a redon silverback, looks better now, I think, and I redid the green glowy thing too.

Cor2 August 16th, 2007 04:40 PM

Re: New nation: NATURE rising early stages
 
Yes, i have tried some sprite modding. Not to say it wokred very well. I knew about the shadows and transparent, but I never get the right shade so I need to look up the numbers.

I would also love to learn how people take images from things like Magic Cards and put them in the game. Never works fro me. I end up with an unrecognizable blob.


By the by, You posted some stuff in .bmp but the game needs .tga. I can convert it no problem though. I just hope it does not lose some quality.

THanks Juzza. I will see if I can work on this today.

Cor2 August 16th, 2007 04:59 PM

Re: New nation: NATURE rising early stages
 
Hey juzza, the elephant is not fixed, its not in the zip.

Juzza August 16th, 2007 05:52 PM

Re: New nation: NATURE rising early stages
 
There wasn't anything wrong with it, I took it right out of the huge directory, that Kristofer Osterman added, all I did to it was change it's back, it should look fine.

Cor2 August 16th, 2007 09:01 PM

Re: New nation: NATURE rising early stages
 
Thats weird. I wonder why it show up in the game with a black box and a pink shadow. I used paint.net to convert it to a tga file, could that have messed with the colors? Any thoughts?

Sombre August 16th, 2007 10:34 PM

Re: New nation: NATURE rising early stages
 
Quickest way to avoid figuring out why that problem has come up is just to have Juzza upload it as a .tga inside a zip.


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