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Re: Some of my ideas and questions
New treaty types is this possible or how about mere new message types?
also i need some mercanary components idea any one up for it? ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
i mean a 100 minus to hit percantege
------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
That's exactly what I mean. Test it well.
There was a thread a while back about to-hit penalties on weapon mounts causing negative to-hits, and crashing the game. If you're using the To-Hit-Decrease ability, then it should be OK that way. The other problem that WILL occur, is with the mount as well as with the WMG-style accuracy bonus (of 30%). If your weapon has a +15% accuracy bonus, and your enemy has a +250% ECM device, you would expect your accuracy to be the minimum, 1%. But it is not! The actual accuracy is 16%. Similarily, if you have a mount penalty of 30%, and a +250% combat sensor, your weapon accuracy is only 70%. I will check into the details of this further when I get home. ------------------ The latest info on Pirates & Nomads (forum thread). -<Download V2.2>- (Now with EZ-Install, just extract to your SE4 folder) -<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder) -<Download compatible EMPs for P&N v1.2 through v1.7>- -<Download SJs latest AI Patcher>- Visit My Homepage Other Links: -<Play By Web>- -<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>- -<8-bit Theater>- (fun comic with the pixellated FF1 characters) |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>i will give it a minus 100 for all weapons normally and the only way a weapon will work is if you give it a sun exclusive mount (heat resitint mount) witch improves their range and makes them a plus 100 evening out<HR></BLOCKQUOTE>Ooh, problem there. If somebody puts a weapon on, and its accuracy calculates out to a negative number, SE4 crashes.
Also, religious races will still get 100%. ------------------ The latest info on Pirates & Nomads (forum thread). -<Download V2.2>- (Now with EZ-Install, just extract to your SE4 folder) -<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder) -<Download compatible EMPs for P&N v1.2 through v1.7>- -<Download SJs latest AI Patcher>- Visit My Homepage Other Links: -<Play By Web>- -<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>- -<8-bit Theater>- (fun comic with the pixellated FF1 characters) |
Re: Some of my ideas and questions
can a ship retrofit itself,and can i create a component that lets you retrofit but not build and repair,that way i can create a Cocoon or someting along those lines...and as for sheilds how can i give these to space monsters?Web covering? well thats all for now later
Lord KOdos ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
Retrofits require the space yard ability.
You can make a space yard component that builds at a rate of zero, and repairs at a rate of zero. That will work for sure. Monster shields... how about a high-energy slime barrier? ------------------ The latest info on Pirates & Nomads (forum thread). -<Download V2.2b>- (Now with EZ-Install, just extract to your SE4 folder) -<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder) -<Download compatible EMPs for P&N v1.2 through v1.7>- -<Download SJs latest AI Patcher>- Visit My Homepage Other Links: -<Play By Web>- -<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>- -<8-bit Theater>- (fun comic with the pixellated FF1 characters) |
Re: Some of my ideas and questions
thanks too basdtho that a ship can only change to a ship of its own size i would like to see a larva climb the ranks to queenhood
and can a ship retrofitt istself and can a weapon slow a ship down without actually destorying an engine??!well since thats out of th equestion heres some more monster ideas oh its not monster related but what do you think of psionic feilds a new sheild for psychic species? Jaws:a stronger Version of incisors Claws:i mentioned these before but i decided these and tenacles can also pull in and repulse ships becuase you grab them or you throw them away waste Excreation:heh heh feces these are missels luanched during combat that dont move but if you hit one they explode heh heh eww Layered Carapace:Ablative armor Explosive slime vat:kamikaze warhead Adrenalene gland:soler sail and increases attack but uses a lot of supplys SPines:a weapon nothing special Defensive Parasites:a excellent pd cannon but uses a lot of supplys Defensive SPines:an average pd cannon Slime coat:sheilds Parasite:missiles Infested techs(sometimes when you board a ship and anaylize it you can create new techs from them and these are some ships but you also can get comps Infested tech ships Infested cruiser infested destroyer etc etc |
Re: Some of my ideas and questions
hi can a ship retro ship itself though?and can a weapon slow a sheip down without destroying its engines?ican create Sticky goo ( web is better but web is a tractor beam right now)well thats all later
(wow 2 days and no reply whats happened?)LOL ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>hi can a ship retro ship itself though?and can a weapon slow a ship down without destroying its engines?ican create Sticky goo ( web is better but web is a tractor beam right now)well thats all later<HR></BLOCKQUOTE>Ships/bases can retro themselves, but watch out, and don't try to upgrade your repair components all at the same time! You'll end up having all your parts damaged, and be unable to repair(install) the repair components http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
As for slowing ships down, you either have to blow away engines, or deplete thier supplies (by letting them shoot at you, is the way it usually happens). Most strategies will have ships run straight towards you, so you could use a repulsor beam (push force = 1) to slow their advance by 1 square per turn. |
Re: Some of my ideas and questions
Thanks thats nt what i had in mind for the goop though oh well http://www.shrapnelgames.com/ubb/images/icons/icon7.gif i have a new idea Infantry!!
thats right we all wanted troops that where troops not tanks or mechs now im not getting rid of troops but i am adding infantry a small 10K soilder availible from start of course i trust you wont be cheap and use their components on a troop (i said my mod runson trust a bit..) well heres some components Cockpit:Comlink Lifesupport:life tank Armor/crew quart:CombatSuit100,200,300,400,500,600,700,800 (it is a crew quart because on one of the desings it is required so this is the only way to make you have to use them and each one has diff stats BLaster Flamethrower Shotgun Sniper rifle Grenades medpack:repair bay Stimpack:increases attack but uses a lot of suplies Psionic blades Beam saber Beam Scythe Sizes Infantry Commando Assasin:same saize as infantry but Has cloak Religous Zealot:same size as commando but a attack power is increased Cyborg:commando with increased range and accuarcy Genetic COmmando:a more powerful,better range,more accurate commando Psionic Entity ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
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