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Re: Sylvania
Sounds designed as a perfect ally for some armor-heavy nation http://forum.shrapnelgames.com/images/smilies/happy.gif
But Im guessing there is a reason Sombre came up with the name Amos calypse. Since those are balaced to each other, but imbalanced for vanilla Dom3 nations, they tend to be better for use as AI's or for playing against each other. |
Re: Sylvania
Eh,.. I don't think you quite appreciate what you're dealing with here. Let's say you took a SC wyrm as your pretender, gave him dom 10, magic for buffs etc. Pretty nasty shock for someone in the early game, right? And you'd be able to take at least ok scales.
Well, let's look a potential build from me. The pretender for my chosen nation, Stigian Corruption, has 4 armour negating attacks all with the secondary effect of soul slay. He is also ethereal, H4, immortal, stealthy,.. that's before buffs. I can also build units (units, not commanders) with two soul slay effect melee attacks and defence 37 out of the box. Did I mention they're sacred and cost only one resource? Not that it would matter, because I get 60 free resources a turn from a site in my cap. The site also gives me 6 astral pearls by the way :] Vanilla SC pretenders aren't exactly worrying. |
Re: Sylvania
But why lay all that out at the beginning of the game hwen you are trying to get people to join? Its very nice of you, but kindof counter productive.
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Re: New Mod game: Amoscalypse Now
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That is what kills the IRC channel. Hey everyone, come join IRC and play blitzes. Newbies welcome, we will teach you. But when a game is setting up and a newbie declares then the experts rate it like a bookie figuring a point spread. The game is won before it is played. Newbies leave and don't come back. What good is it to start a game with everyone bringing your own favorite mod nation if the only acceptable choices are Amos mods? They are great for this purpose and it will be an interesting game but why not just say Amos Only at the beginning instead of killing any interest ahead of time in using any other? Besides that there IS a chance that even YOU might be surprised. One of the others might add something interesting to the game. Maybe even win? (no of course not) |
Re: Sylvania
I'm not trying to get people to join. Quite the reverse, I'm explaining to Tuidjy that he'd be wasting his time playing Sylvania in this game. Besides, we already have enough people to start and they're mostly using nations with similarly overpowered stuff.
I'm not revealing any strategy. This is all stuff they'd find out in 5 minutes if they looked in some of the mods that have been picked. If simply telling people about the units in an available mod that will be in the game is counter productive then I wonder what you would consider 'productive',.... Perhaps refusing to share any information on the mod? Ensuring that I win by picking/creating the most overpowered mod possible? Duping people into entering a knife fight with a toothpick? All of the above seem counter productive to me. |
Re: Sylvania
You know, I think it is too heavy for me. Gandalf is right, no point is playing against this. Urdheim is strong, but that described God is insane. The troops just as much.
I wait for the combined mod to look at, but I could give up after I see other mods. I looked at Angels and one other, and they were scary, but not insane. I laughed at Cohen's Crusaders when Petar showed them, but now I think I did not see the worst. Sorry, but games are for fun. Wrestling T-34 is not fun. ----------- I looked at Stigian Corruption. I am out. |
Re: Sylvania
I only meant "counter productive" to getting the game started. Not to the quality of the game. I know that you were helpfully offering expert opinion.
And Wikd.. (again) do not repaint my words please. And as far as the IRC channel goes, I have found that the gathering of experts there is quite useful. I especially recommend it to anyone who has an idea for a nation/god/build/tactic that they would like a critique on. |
Re: Sylvania
RAAZZZZZZberry!
It still sounds like you are all saying the same thing I did but just did not like the way I said it. IRC is great for getting helpful expert opinions Just try not to get it before going into the game unless you want convinced not to even try it |
Re: New Mod game: Amoscalypse Now
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I can't say for sure which nation will win, or even do well, but I do know that nations like Sylvania which were intended to be balanced with dom3 and (sort of) are will just get steamrollered. If you call that egocentric, fair enough. Have you actually compared Sylvania with, say,.. Stigian Corruption, though? Because you seem like you're just running your mouth for the sake of it. Some perceived slight from the IRC channel maybe? By the way, I think the main reason lch rejected False Dawn was because it has no new graphics, which makes it considerably less interesting than other mods. |
Re: New Mod game: Amoscalypse Now
IIRC Urdheim has its own Pretender which is uberpowerful and some pretty mad summoning ability as well. It might not be on the same level as one of the Amos mods though.
If people are having a look at the mods they'll be up against and dropping out, that's only fair. Slots open for more people and perhaps this will turn into an all/mostly Amos mod game, I have no idea. If you have your heart set on Urdheim in a MP game but you don't fancy this one, I'm sure a chance to play them will come up in a later game :] |
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