![]() |
Re: Soo... When is the next patch?
Rolling back this conversation a bit:
Quote:
I will only approve if Bogus is somehow involved... |
Re: Soo... When is the next patch?
Actually Kristoffer dropped it abit back but many people missed it.
I like the comment about Bogus though. Apparently you know something of the history of Bogus pre-Dominions. |
Re: Soo... When is the next patch?
Quote:
|
Re: Soo... When is the next patch?
I want details too, anything comming from illwinter team cannot be missed!!
I blatantly agree on MMORPG, who are RPG because you have a character with stats (original !) and who sometimes even fail to be MM, like valandil said. ( so elves can sometimes be right, Ooo, strange idea..) I call for a big protest walk on Big Profit Inc.(with ropes n' guns)(n' axes)(n' small sharp pieces of metal..) |
Re: Soo... When is the next patch?
MM? What does MM mean.
Are you complaining about Guild Wars Valandil? GW was a very good game, at least from a PvP perspective. I've spent 1-2k hours on it. Mostly in team arenas with JK, my brother and a finn of half my age http://forum.shrapnelgames.com/images/smilies/happy.gif. Most bang for the buck I've ever had game-wise. I've probably played more GW than I have played dominions. |
Re: Soo... When is the next patch?
Quote:
|
Re: Soo... When is the next patch?
Massively Multiplayer
|
Re: Soo... When is the next patch?
Ah. That simple.
|
Re: Soo... When is the next patch?
Quote:
Artificial Intelligence For best AI results I recommend multiple personalities with a scriptable AI thus new personalities can be added to the random selection or existing ones improved within the community. Any AI personality script should have the option of being disabled in case it's bugged. Random Item Formula Also besides adding your favorite fixed items I'd suggest creating a Random Item Formula = Allows items within the game to be more unique and thus increases replay value. Examples = Variables A, B and C are randomly selected from separate lists. Kings(A) Poisonous(B) Axe(item) of Death(C) Ice(B) Knife(item) Dukes(A) Helm(item) of Minds(C) Fire(B) Boots(item) of Speed(C) Using a random item formula means each new game will have new unique items! Forging items can also be incorporated where an average axe and old skull will allow a necromancer to forge a death axe. |
Re: Soo... When is the next patch?
Quote:
|
All times are GMT -4. The time now is 08:38 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.