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Re: MA Atlantis...am I missing something?
I agree K that Atlantis is not a great bless race. But they suck, and they have to do something.
They need thugs, but have no real access to thugs other than the water queens. |
Re: MA Atlantis...am I missing something?
I don't think Atlantis sucks that bad as this is making out. A few points...
-Poison damage helps rout enemies in melee. -All units but trampling lobster are amphibious. -Mages can bring knights underwater. Atlantis is weaker than Ryleh without any doubt though. Ryleh is almost custom designed to beat Atlantis. |
Re: MA Atlantis...am I missing something?
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The King of the Deep, Coral Queen, and Consort are all recruitable anywhere, meaning: --Consort: Hand him a nice cheap hammer-made Frost Brand(3 W), a hammer-made Luck Pendant(3 Astral) and some decent armor(3 Earth or Fire) and he thugs quite nicely. --King of the Deep: With equipment, can toss down Falling Frosts big enough to cover whole enemy armies. Can also potentially cast such favorites like Flaming Arrows, Marble Warriors, Frozen Heart, Acid Rain, Quagmire, Grip of Winter, etc. -Coral Queen: Smite armies, anyone? Basically, you need money and research. The War Shambler is a decent match for most national troops with its very hard hitting power(24 damage w/glaive) and good armor(11, with a shield), and if you throw in commanders you are good to go. A research god is best, but I can also see an argument for an Earth 9 SC god. |
Re: MA Atlantis...am I missing something?
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Re: MA Atlantis...am I missing something?
My experience with Atlantis is limited to fighting them-and they always seem easy to kill. Their lack of ranged troops on land really hurts them.
And falling frost seems to hit their own troops as much as mine. Of course, maybe I have never faced a great player with Atlantis-which is not surprising as most good players tend to select Astral races or a strong bless race. Which is why I personally would take the Lich and pray i could find some d sites and crank out some banelords. |
Re: MA Atlantis...am I missing something?
Rather than worry about negatives, why not use a UBB list? You can access it from the advanced interface when you 'preview' your post. |
Re: MA Atlantis...am I missing something?
The trick to using Falling Frost is to do three things:
A. Get a bigger Water. The higher your water, the more damage is done, the bigger the AoE, and better chance of enemy units failing the save for Frozen effect(cold effect?). This means that a Water 3 guy might kill a few guys and freeze some more, while a Water 7 guy will kill a third and freeze and heavily damage a third of a much larger area (some will escape, of course, but 2/3rds of the survivers won't survive another hit). B. Keep your troops on Guard Commander. This gives you several more turns of hitting an army, possibly breaking their morale, and allow for C. Thugging with Cold immune troops. This keeps the enemy army away from your army so that the FFs can do their work. Results can vary, but this is a pretty effective tactic. |
Re: MA Atlantis...am I missing something?
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