.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Woo-Hoo - 3.10 available (http://forum.shrapnelgames.com/showthread.php?t=36339)

Valandil October 11th, 2007 12:31 AM

Re: Woo-Hoo - 3.10 available
 
Twist fate: once, or once per head?

Meglobob October 11th, 2007 12:53 AM

Re: Woo-Hoo - 3.10 available
 
Quote:

Chris_Byler said:
Is it possible for the new hydras to regrow heads during combat? Do they get their lost heads back for next month?

They get there heads back next month. They do not regrow during combat.

Quote:

Valandil said:
Twist fate: once, or once per head?

Once.

Just with a W9 bless the hydras are awesome. They seem very vulnerable to archer fire due to low hps but after be killed multiple times of course. You after mainly use the small hydras because there cheap 35gps, with a few proper hydras.

Valandil October 11th, 2007 12:56 AM

Re: Woo-Hoo - 3.10 available
 
I guess that makes sense. Too bad.

I'd go W9F9 then.

Edi October 11th, 2007 01:45 AM

Re: Woo-Hoo - 3.10 available
 
Quote:

Chris_Byler said:
Is it possible for the new hydras to regrow heads during combat? Do they get their lost heads back for next month?

Otherwise it seems like once you reduced a hydra (or Hydra) to one head it would stay that way (although Hydra might reappear with all her heads if she dies in friendly dominion).

Each one of the Hydra monsters has the first (i.e. full 9 heads) monster as firstshape, so after the combat is over they revert back to that. If Daughter of Typhon dies in friendly Dominion, she should come back and then revert to her firstshape. Though one must admit that that particular bit needs a bit of testing.

Quote:

Sombre said:
It wouldn't trigger it, the killing of the heads I mean.

Why wouldn't it? Every time one of the forms is killed, it just changes shape to a new one, which could count as a kill. Unless kill count is tied to unique id numbers, of course.

Quote:

Sombre said:As for the bless, I'd say W9F9. You don't do most of your damage by poison cloud at all. You do it by the 9 or less poison bites you attack with every turn. When each of these gets a bonus to hit and does extra fire damage and you get to attack 1.5 times per round,.... well that would be nasty.

Yes. Most of the damage is from the bites plus the poison from the bites (added each time it hits) and you get the bonus poison damage from the poison cloud as well. It becomes rather brutal in short order.

Quote:

Valandil said:
Twist fate: once, or once per head?

Once, I would think. After all, twist fate protects from the first hit, not first hit for each different form.

Sombre October 11th, 2007 08:04 AM

Re: Woo-Hoo - 3.10 available
 
Quote:

Edi said:
Why wouldn't it? Every time one of the forms is killed, it just changes shape to a new one, which could count as a kill. Unless kill count is tied to unique id numbers, of course.


Well I could be wrong because I haven't tested it, but I don't think the game counts shifting to a second form as a kill. I mean there are plenty of units that shift to a second form and logically speaking don't die, such as jaguar warriors, elementals etc.

Now it's possible the second form code isn't logical and it does count as a kill, or the hydra uses some new kind of code, but my best guess is still that the units don't die, don't count as kills and don't trigger the blood vengeance until they run out of forms or some insta death thing happens.

Humakty October 11th, 2007 08:20 AM

Re: Woo-Hoo - 3.10 available
 
Playing necropolis mod I discovered you could have a negative number of lost soldiers. This is strange as they just definitively change shape.

Taqwus October 11th, 2007 03:05 PM

Re: Woo-Hoo - 3.10 available
 
Negative losses are possible if you charm/enslave; negative losses in one category with a net loss of zero can occur if living units die and get turned to Soulless by the Ankh, sah. Haven't fiddled with shapeshifters, 'tho.

WraithLord October 12th, 2007 08:27 PM

Re: Woo-Hoo - 3.10 available
 
In a test game I'm running for the serpent cult the Hydras keep losing their sacred status when wounded in battle. Is this a bug or WAD?

Edi October 13th, 2007 03:09 AM

Re: Woo-Hoo - 3.10 available
 
Known bug, check the shortlist.

Endoperez October 13th, 2007 07:43 AM

Re: Woo-Hoo - 3.10 available
 
I've also released a quickfix mod that fixes the SC sacred hydras. Here are the details, and the download.


All times are GMT -4. The time now is 08:35 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.