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Re: GUI for probing turn status
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Thank you! I've fixed the value in my protocol parser and all is working perfectly now. I'll post the fixed version as soon as I have some free time to package it. |
Re: GUI for probing turn status
Ver 1.3.2
Fixed bugs: -> Fix a tiny bug of unexpected exception when server was down -> Nation number 95 instead of 80 (Thanks Ich) so turn status will work well for 3.14 Added: -> Bogarus, (Indie flag for now) |
Re: GUI for probing turn status
Do you have some info on how to interpret the version number from the protocol to check if it's an old server with 80 nations or a >= 3.14 version with 95 nations? I didn't bother to find this out yet. The alternative would be to just read all the data and then decide how many nation slots there are based on the response size, divided by three...
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Re: GUI for probing turn status
There is a field called "network protocol version" in the server status packet. The field is of type integer and is located prior to status, game name and era. I was never really interested in this field so I don't actually know what value it contains. Other than that, I don't have any knowledge of a version being sent from server.
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Re: GUI for probing turn status
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Re: GUI for probing turn status
Hi
I've just down load the program, installed and put the very nice icon in as well... I'm currently in a MP game call FruitBat being hosted at www.llamaserver.net so far so good. I will be quite honest and say I have not got a clue on some of the setting could you possibly help? Ok 3 settings: Game Name: FruitBat Game Host: www.llamaserver.net (the game is being hosted here, but do I put the full name in?) Game Port: not got a clue, so what’s this about? Having read the entire thread I'm feeling a little foolish, as I seem to be missing some basic knowledge. Hmmm Any help would be appreciated thanks Hully |
Re: GUI for probing turn status
This program is for checking up on network games. llamabeast hosts PBEM games and has his own game stats on his web server.
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Re: GUI for probing turn status
Isn't llamaserver a PBEM host server?
For TCP servers the settings are: game name, mainly so that save turn will work properly game host, IP address or name that can be resolved to one (DNS) game port, to connect to an IP address you need also a port. Port is a number that can either be fixed for certain programs (21-ftp, 23-telnet) or selected from a range. In general for TCP hosted games the host will specify the port as well as the address. I hope this helps. EDIT, oops, missed Ich's response, I think he's got it right . |
Re: GUI for probing turn status
Yep, feeling very foolish
Many thanks Hully |
Re: PyEye1.33 dom-III client. Now 3.20 compliant.
New version is up.
PyEye1.33 dom-III client. Now 3.20 compliant. |
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