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-   -   Marmoset - MA game with mod nations - full (http://forum.shrapnelgames.com/showthread.php?t=36680)

Yucky November 3rd, 2007 09:52 PM

Re: Multi-mod?
 
Pretender uploaded.

I'm trying to do a short/quick practice game and can't seem to get the map (Parganos(Llama's fix)) to work, I get a "Can't find a valid starting province" error. Any tips?

llamabeast November 3rd, 2007 10:34 PM

Re: Multi-mod?
 
... well that had me really confused for quite a while, because I have been using that modified map file to start games for ages. It turns out the problem was in the image file - I had made the white pixels which Dominions uses to recognise province locations off-white, so it couldn't find any provinces at all.

Anyway, it is fixed now, so just download it again and it should work. Thanks for pointing that out to me.

llamabeast November 4th, 2007 12:21 AM

Re: Multi-mod?
 
I am thinking of having no score graphs for this game. Anyone have any opinions?

AlgaeNymph November 4th, 2007 01:15 AM

Re: Multi-mod?
 
Quote:

llamabeast said:
I am thinking of having no score graphs for this game. Anyone have any opinions?

I'm neutral about graphs, but I am curious as to why not.

Sombre November 4th, 2007 01:56 AM

Re: Multi-mod?
 
Graphs do often lead to people ganging up on the first frontrunner and ganking him, particularly if he has gone for research and mages rather than vast armies.

llamabeast November 4th, 2007 08:19 AM

Re: Multi-mod?
 
Yep - what Sombre said. Also I've not played in a no-graphs game before and would like to try it.

Reverend Zombie November 4th, 2007 10:32 AM

Re: Multi-mod?
 
I favor graphs off as well.

Alneyan November 4th, 2007 12:40 PM

Re: Multi-mod?
 
My Pretender is in. I prefer playing without graphs.

You said the sea provinces will have no income; what about magic sites?

Tyrant November 4th, 2007 02:32 PM

Re: Multi-mod?
 
I joined up without looking at the mod nations 'cause I've been looking for the chance to play Bandar. Now that i've given the mods a looksie i'm really impressed! The sprites are terrific and the nation creative and cool. This will be fun.

I have no opinion on the graphs.

llamabeast November 4th, 2007 07:12 PM

Re: Multi-mod?
 
Alneyan - yes, no magic sites either. Which reminds me that the map I posted obviously isn't quite the right one, in that the seas aren't dead. But they will be in the game.

Tyrant - thanks! From me and I'm sure from Sombre.

Just waiting on Bandar Log now and we are good to go.


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