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Re: Productive Scale needs some Enhancements
Turmoil - Luck is more attractive when running something like Worthy Heroes 1.8, which makes Hero units well worth having. But it isn't a major factor I guess.
I went with turmoil 3 luck 3 in a recent game using pythium MA and did very well - I got virtually all good events about gems, gold and items, while qm got bad events + freespawn events with the same build using Pangaea (for the screaming women). |
Re: Productive Scale needs some Enhancements
LA Ulm has 3 nice heroes even without the WH mod, I'll take Luck-3 with them just to get a shot at snagging the Blood Marshal.
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Re: Productive Scale needs some Enhancements
Yeah, you would never take Turmoil without Luck. That would pretty much be suicide. But taking Sloth without ... what? is perfectly viable and is just about no problem whatsoever, especially in the late game.
Taking Turmoil, more than any other negative scale imo, requires that you do x, y, or z to be viable. Taking Sloth requires you to do not a whole lot of anything to be viable. I would never take Turmoil for the purposes of a double-bless. Just take a single 9 bless and throw in a 4 and keep your cash money. I almost can't imagine a situation where that wouldn't be better, unless you were planning on Turmoil/Luck anyway. And in that case you pretty much bought Turmoil to pay for Luck, not for your bless. But of course this is just my opinion. I disagree that Sloth shouldn't be made worse. It should hurt you as much as any other negative scale, as much as Misfortune-3 (which can be a killer), Drain-3 (no research sucks), Turmoil-3 (we already went over that one), etc. Sloth shouldn't be made any worse than Productivity is made better, though. |
Re: Productive Scale needs some Enhancements
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What about training for troops? Using a general's turn + resources to give experience to lesser troops? |
Re: Productive Scale needs some Enhancements
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Re: Productive Scale needs some Enhancements
Re: Turmoil and Luck, I seemed to get the best results out of the Void Gate when I have them both. So Rlyeh is quite possibly a nation that can use the scales.
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Re: Productive Scale needs some Enhancements
but without a lot of gold, you'll have a lot of problem to mass troops with R'lyeh.
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Re: Productive Scale needs some Enhancements
If you're looking to have fun with crossbreeding luck-turmoil makes sense too.
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Re: Productive Scale needs some Enhancements
It's kinda funny that so many people are anti-productivity. Without a doubt there are *many* situations where your initial expansion is resource constrained. If you don't have an expansion pretender, and your unit recruiting is resource constrained (a fairly common scenario, pretty much anybody who is relying on heavy infantry/cavalry) then 50% more resources means 50% more troops means 50% more expansion. To those saying productivity isn't very worthwhile, I ask how worthwhile is it to have 50% more provinces on turn 12? Sending out an expansion force every 2 rounds instead of every 3 for your initial expansion is *huge*. The usefulness often does scale back rapidly at that point, but many have argued that the benefits of a strong start often outweigh longer term strengths. Longer term benefits include needing less castles (depending on your commander recruitment needs), and having a heavier mix of units than you'd normally have. *lots* of nations have very heavy infantry who's resource requirements usually relegate them to just being the core of a larger force, with productivity that core is larger.
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Re: Productive Scale needs some Enhancements
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The problem with all these forum fan boys is thet they don't know how to relax. Death 3 id fun! Everyone will succumb to Unity, He Who Is At The Center. Everyone will get old (particulary my abysian mages). This is democratic. No mages will stay in power for more than a year! Take that Putin!' In other words. Winning doesn't have much to do with your scales. It is your feel and flow that makes you a winner! Scales are mostly there to annoy and encourage you. Edit: Also, there is a lot of considering going on here. Just relax and let the considerers consider themselves to death while you win the game. Works fine. And when it doesn't, just sign up for a new game http://forum.shrapnelgames.com/images/smilies/happy.gif |
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