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Re: US Sniper rifle???
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I was trying to change it to Feb 1943. |
Re: US Sniper rifle???
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Did you also remember to save your edited OOB to disk, using the save button on the load/save tab, or File/Save Current file menu item?. Edits made to the local RAM copy will not be finalised until you overwrite the actual OOB file on disk. Andy |
Re: US Sniper rifle???
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"Military simulations:also known informally as war games , are models in which theories of warfare can be tested and refined without the need for actual hostilities. They exist in many different forms, with varying degrees of realism . In recent times, their scope has widened to include not only military but also political and social factors.[7] Whilst many governments make use of simulation, both individually and collaboratively, little is known about the model's specifics outside professional circles." So the problem is not in the definition but in the degree of realism youīre looking for in a "war-game" (not only children but even profesional armies refer to them as such) you donīt have to play it if you donīt like it. IMHO the difference between those terms resides in the level of realism they are known for, thus short answer is: SP is a "war-game" with the level of realism (simulation) you might get out of a BnLv miniature tabletop game and indirectly depicts the real deal, if youīre looking for a "simulation" which is nothing more than indeed a "war-game" with a higher effort into realism try SB like Andy said, I understand thatīs the one the US Military actually uses for training purposes, you can even play that game with an optional replica of the M1A2 and Leo controllers, thatīs a simulation "War-game" to me, because it remains a wg. SP could never be considered from the pile of "simulations" simply because of itīs "war-game" level of realism, Iīm talking about the fact that it plays in turns and that you canīt move 2 units at the same time, I see no point in demanding scroupulos realism in a game like this Even with all the sniper rifles tuned up to te point you recomend the game wouldnīt become a "simulation", simply because it couldnīt be one given itīs gamey limitations. Love it or Leave it. Just my $0.02 Robert |
Re: US Sniper rifle???
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The process: Open the OOB Find your sniper Change to 2 43 Commit changes F12 or Checkmark Click Load/Save tab Click Save to overwrite the existing OOB on disk or Save As to put into the custom folder. I would suggest you put any changed OOBs into a custom folder so you don't break PBEM compatibility. You can restore OOBs using the OOB management tool. Click Exit Re-open Mobhack, check the dates and you should be good. |
Re: US Sniper rifle???
Hey Deputy, since your so smart, what kind of sniper rifle is my avatar holding and who do you think it's aimed at? http://forum.shrapnelgames.com/image...es/biggrin.gif From the sound of it you are kinda like the pimple on the *** of winSP. You just won' go away. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: US Sniper rifle???
Every commercial "simulation" is just a game. Even if you take a look at the very complex Il-2 Shurmovik series, which do stand on a firm basis of huge physical model and try to get as real as possible, it's still a game. Bombers still have Magic Otto rear gunners, and you can do all sorts of "unreal" things and maneuvers just because you know that you risk nothing but score (aonother slash at the reality). You can set MG convergence to any value you like, whereas in reality there were limits imposed by construction. Most of all, since it's a game, you seldom experience say smashing numerical superiority of the enemy while playing Germans. If your mission is to intercept bombers, most of times you'll get four bombers with four-craft escorts. Yet, it is a Simulation Game, often shortend to just Simulation. And very good at that simulating part.
And just a few final words to the sniper issue... 1) What was modus operandi of that real schooled snipers? Build a nest carefully, then wait for three days until the correct targets presents itself, then one shot and get out of there? You might notice this is not the thing Sniper units in SPWW2 do. Snipers in SPWW2 serve in direct support of other tactical units, in an intense firefight and the likes. Today, ths function is called "Marksman", back then, there was no such distinction (anway, such distinction exist only on the West, after all Dragunov SVD is by its function and distribution due to today's terminology marksman rifle intended for platoon's marksmen, but the"S" stands for "Snaiperskaya"). Most of times warning cry "Sniper" arose, the enemy was just sitting somewhere with his ordinary Mauser even without optical scope and firing at relatively close range, just accurately and unexpectedly. 2) I repeat, what did USMC Sniper School use in 1942 if there were no Sniper sifles? Mounting the scope isn't THAT hard. Russians used PTRD and PTRS anti-tank rifles withs scopes, USMC sniper in Vietnam did use scoped M2HB. Hunters all over the world used scopes mounted on various rifles, and in the US the hunter culture was quite strong (and still is), did all of the hunters becoming soldiers suddenly forget how to mount a scope and how to use it? In USSR they didn't so I find it hard to believe they did in US. The largest problem Russians had with creating sniper variant of Mosin was shape of charging handle, it had to be changed from straight to bent in order not to interfere with the scope - Kar98k, SMLE and M1903 all had charging handles bent downward from the get go. After all that's reason scoped SVT-40 was used so much in the Red Army, it was able to mount scope unhindered compared to stadard Mosin. The argument that "US had lack of rifles, therefore there can be no snipers" is misguiding, Germans and Russians both also had lack of rifles - that's why Germans had to issue trophy weapons to whole formations and why Russians (esp. in the beginning) sent to combat units where unarmed soldiers were expected to get weapon from fallen comrades. But it didn't stop them from having snipers(called so, mostly acting as marksmen - just like Sniper units in SPWW2). Just as the Russians weren't stopped by fact that sniper Mosin variant began production in 1941. And as Brit-weapons-armed units weren't stopped by the fact special sniper variant of SMLE appeared just during the war. So... I don't view the absence/presence of unit called "Sniper" and performing marksman's duties in US OOB as such a dire insult to reality. Definitely not compared to say Maus. Btw. Mauser Kar98k sniper variant was produced since 1941, I guess Germany shouldn't have snipers prior this date as well... Unless it was, as in every other army, so that the use of scoped rifles and calls for making one that would be specialised for scope mounting was widespread enough to get noticed by high command and procurement.You need snipers first to get demands for sniper rifles. |
Re: US Sniper rifle???
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As far as SPWAW goes, don't even get me started. I used to play that game which is quite comparable, and that game of a couple of years ago, since I haven't played it since then, falls short in my view. Try this for a start, though they may not be issues for everyone. How about picking out a campaign as germany for the war, and start off with maybe a map with 80 hexes high (not too bad)? Then, the next battle is 20 hexes. Is that garbage or what? It used to not be that way. Then, to make matters worse, some idiot decided to complain, I suppose, that the visibility was too great in his opinion, which of course cutting it down benefitted the allies, so they did that. Anyway, you're often fighting battles with only 10-20 hex visibility IN SUMMER!!!!! Is that garbage or what? Somebody would inevitably tell you that you could edit it (like loading every battle of the campaign everytime you started one) somehow. I tried it and it didn't work for me, but let's say it did. Why should I have to alter it practically every stinking battle for some thunderstorm in the middle of the night fanatic, when they had it not too bad in the first place? Realize I'm not complaining to them now about this, because I found something, so it's not exactly like my flamboyance in this case isn't heeding my own advice. Anyway, this game let's me do both adjustments VERY EASILY, and the game defaults temselves are done so well I don't even have to do it, as it's VERY agreeable. What else? Oh yeah, I can have EVERY battle be the exact size I want it, instead of the ridiculous 20 hex varieties I bumped into far too often in the last version of SPWAW I played. Whatever you do, heed this advice that follows very well. One day you will probably tire of one or more of the things I mentioned here about SPWAW and then you will want relief from them by going to this game, and that's exactly what you will get there. Just remember that, because some of the details of SPWAW have your attention right now, but some of the greater control, and in some cases less control, of SPWW2 (such as the fighting during the AI turn) will start calling to you. I am actually a bit curious how SPWAW is doing these days, but I don't see the huge problem of the map and visibility issues being adjusted or corrected anytime soon. I did ask to see if they could do something about the user being able to adjust the map size, before SPWW2 even did it, it bothered me so much, but they said they didn't know how, or it couldn't be done, etc. |
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Re: US Sniper rifle???
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Re: US Sniper rifle???
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