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Re: OT, Stardock\'s MOM influenced game news
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Re: OT, Stardock\'s MOM influenced game news
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Re: OT, Stardock\'s MOM influenced game news
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Initially I thought MOM's figure system is a bit awkward (for example it's a bit too simplified in some places), but they certainly got 1 thing right. You can simply heal "dead" figures and aren't discouraged from attacking. I've been thinking about writing this kind of game (Python, PyGame) myself, and have lots of ideas to use. But I'd most probably limit it to just combat. It's complex enough as it is. Some ideas I have: - more even damage distribution among figures. In pure MOM system, only 1 figure can be wounded. This limits a bit healing spells and other very interesting effects. - flying and walking creatures should be able to share a square. Blocking castle gate with a flyer is silly - very limited direct damage spells. Direct damage is overused and boring. I would compensate by greatly expanding other branches of magic. (...) |
Re: OT, Stardock\'s MOM influenced game news
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AoW2 can best be characterized as an incomplete beta of AoW:SM, which was what they said AoW2 should have been. They didn't even port the original AoW2 campaign to SM, which just pissed me off even more because I had to play it on the original AoW2. I've played a few AoW:SM games with a friend on a couple of maps, but the spark just isn't there in that game. The only thing I unreservedly love about AoW2 and AoW:SM is the still art like the hero portraits. That and the move and shoot with missile units, which you didn't have in AoW1. Can't speak for the others, there seem to be many here who like AoW:SM, but for me it will never be more than a shadow of what AoW1 was. |
Re: OT, Stardock\'s MOM influenced game news
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I was toying with a similar idea for a few years now, even went so far as to learn python pygame (by writing small games). However, RL + Dominions kind of take up all my time. |
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