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Re: Late Era Team Game
K.O. and QM... ouch !
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Re: Late Era Team Game
I assigned people to teams at random, which seemed fair - I tried to use the six strongest teams, so if anyone wants to trade for a team not-in-use, that's fine by me.
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Re: Late Era Team Game
And I'd be happy to put together an e-mail game with the same map, but I don't have time to do two of these games at once.
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Re: Late Era Team Game
Here's the layout I'm aiming for.
There will be a body of water in the middle - R'lyeh will start in it. Man (R'lyehs ally) will start on the coast near R'lyeh. The amphibious nations (and Marignon, since it can sail) will start on the coast. That's Ermor, Patala, Mictlan and Atlantis, all of which have amphibious troops, and Marignon, which at least has boats. The other nations will start close to their allies, but towards the edge. This is a wheel-with-spokes arrangement that I think is fair, and helps to maximize conflict. I'm trying to avoid giving any of the six start positions an above average hinterland, and I'm trying to arrange all this without going above 250 provinces (that's a little over 20 per player.) |
Re: Late Era Team Game
Just don't set me (Pythium) too far from my ally Marignon. I have no interest in the sea, but don't want to be too far from him.
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Re: Late Era Team Game
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Re: Late Era Team Game
So we all agree to team up on KO and QM? http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Late Era Team Game
Man I didn't know much LA nations.. but now I'm looking into patala and C'tis Im thinking my team has the 2 weakest nations in the age...
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Re: Late Era Team Game
Patala has really high level magic, elephants and great summons. Ctis has banefire casters, decent troops and its best mages recruitable everywhere.
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Re: Late Era Team Game
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