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Re: Saurus Cavalry!
Anyone else also thinks it is Ichtyid sitting on the tail of that green something?
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Re: Saurus Cavalry!
They're like that on the model. I think it might be to get the model to stand properly and bear its own weight. There is a saddle involved though.
I could shift him forward a bit no problem. I'll have another look later and maybe change it. |
Re: Saurus Cavalry!
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Chameleon skink!
http://www.shrapnelcommunity.com/thr...%20preview.png He's such a cutie. Nasty poison weapon though. |
Re: Saurus Cavalry!
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Nothing to see here, move along...
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Re: Saurus Cavalry!
I've changed the Chameleon slightly to give him more of a jaw, which differentiates him from the regular skinks a bit more. It's similar to what Endo did. I can't be bothered to upload because it's such a minor change.
Next units will be,.... some different sacred spawnings I think. So basically recolours of saurus and skinks. They will all be summons apart from the red crested skinks who are buildable. All non sotek sacred spawnings will have the sacred tag. If you are going to go heavily for a sotek themed nation then you probably won't want a heavy bless, because Sotek = heretic in the version I'm doing. You'll get fun blood summons and spells though. |
Sacred spawnings
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Re: Sacred spawnings
Sotek = hig berserk, poison immune, not sacred
Tzunki = amphibious, coldres, sacred Tlazotl = morale 30, higher mr, sacred Tepok = mr 17, possibly something else, sacred Chotec = fire immune, elevated AP, sacred Quetzl = elevated prot, sacred Huanchi = stealth, survivals, mapmove 3, sacred Red Crested skinks are not sacred, have minor berserk and better fighting stats than regular skink, plus better morale (slightly). |
Re: Sacred spawnings
The lizards look quite nice. I particularly like the irregular shield shape.
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Re: Sacred spawnings
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Skink cavalry and temple guard. Bit plain these.
http://www.shrapnelcommunity.com/thr...zy%20hizzy.png |
Re: Sacred spawnings
Mad. Keep up the good work Sombre, I may just start to idolize you.
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