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-   -   Mod: Blast from the Past, Return of the Underkings (http://forum.shrapnelgames.com/showthread.php?t=38396)

krawn May 22nd, 2008 08:45 PM

Re: Blast from the Past, Return of the Underkings
 
How's this mod going? Is a release imminent? I've been checking back daily in anticipation.

PvK May 23rd, 2008 06:26 PM

Re: Blast from the Past, Return of the Underkings
 
I'd love to see this one in action, too.

Saulot May 24th, 2008 02:16 AM

Re: Blast from the Past, Return of the Underkings
 
Very well, wish granted.

The first version is released, you may download it from the first post.

My apologies for the delay, but the constraints on my time this month have been quite exceptional.

It seems like many modders or developers, I sometimes operate under Valve time. http://forum.shrapnelgames.com/images/smilies/wink.gif

http://developer.valvesoftware.com/wiki/Valve_Time

Anyway, the balancing is still far from finished, hopefully you all will be able to help with that. Remember, comments and criticisms will help make the mod better.

It's interesting to note, that Underkings is automatically balanced up when played by the AI, since it doesn't follow 0 mapmove limitations. I didn't plan on that, but let's call it a feature of the mod. http://forum.shrapnelgames.com/images/smilies/happy.gif

Aezeal May 24th, 2008 06:05 AM

Re: Blast from the Past, Return of the Underkings
 
before I look... what size are dwarves?

Humakty May 24th, 2008 06:00 PM

Re: Blast from the Past, Return of the Underkings
 
I looked at it, and some stuff draw my attention :

- Loremaster has new magic path cost 40 . Is it intentional ? Considering is other stats, I would rather take a great enchantress. It is thematic for dwarves not to have too diverse magic, but I thing you could give him another path. Or two, and raise path cost to 50-60.

- At the beginning of line 4 of Mimir's backgroung "the them" seems a bit too much.

I'm now going back o playing them, and will give further feedback if I've got anything to say.

PvK May 24th, 2008 08:52 PM

Re: Blast from the Past, Return of the Underkings
 
Woo hoo! Thanks Saulot! Wow, there is a lot of work here!

Aezeal, the dwarves here seem to be Size 1, though I think I'm with you that Size 2 is more appropriate for (edit: a Tolkien/FRPG) type of dwarf. At size 1 though they'll use less food, be deadly at group melee combat (5/square), and be easy mulch for tramplers... Edit: The dwarf sprites are drawn to about a size-1 scale, though. Like, 3-feet tall or so.

trentzero May 25th, 2008 12:42 AM

Re: Blast from the Past, Return of the Underkings
 
I just tried a game and got a no holiness error CTD. I believe this is from certain units having priest levels but not having the sacred tag?

--Changed pathfinder and Dwarf Lord to holy status and still got the error...

--scratch that, I'm just getting some crossover with monster numbers from another mod http://forum.shrapnelgames.com/image...es/Injured.gif

PvK May 25th, 2008 03:17 AM

Re: Blast from the Past, Return of the Underkings
 
The thrown hammers from Dwarven Throwing Axe are visually enormous (like, two meters long) for some reason. Their range should probably be Strength rather than straight 12.

Dwarves should probably use a better Axe than the standard Axe - there's no reason to prefer the Axe dwarf to the hammer dwarf, and the only cost difference is 1 resource point, for +1 attack.

trentzero May 25th, 2008 06:36 PM

Re: Blast from the Past, Return of the Underkings
 
I notice that the Battleragers are size 3, hulking monstrosities compared to their normal brethren. Intended?

Aezeal May 25th, 2008 07:32 PM

Re: Blast from the Past, Return of the Underkings
 
yeah I can imagine themhaving loads of armor and being one size larger might fit.... and size 3 sounds nice to me...if regular dwarves where size 2 http://forum.shrapnelgames.com/images/smilies/laugh.gif


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