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Re: AI spell casting priorities
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Will of the Fates should be highest priority if a mage can cast it, and Antimagic as well. Mass enslave spells aren't that good if the ennemy has used antimagic and the caster has no penetration item, and casting one probably mean a powerful mage will be uncounscious, so they should not be valued as much as a defensive BE. |
Re: AI spell casting priorities
KO, would it help if you had a bundled, sorted collection of the turn files, map files, and the fatherland files for the individual battles in question where the spell casting goes awry?
I know I've kept most of my turns for sloth, and I can provide you with multiple instances of arrow fend being cast for no reason. Also, there was a huge battle where R'yleh had undead mastery ready to cast in a big communion with over 5k+ undead in the battle, but instead cast bone grinding http://forum.shrapnelgames.com/images/smilies/frown.gif Maybe it would be helpful if you could modify the values for the decision making process, and then "rehost" the turn to run it through a real life example to see how it would change the outcome. Jazzepi |
Re: AI spell casting priorities
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Thanks for the comments. Quote:
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Re: AI spell casting priorities
I've seen an army of vans, with a staff of storms, cast ghost wolves rather than lightning spells. I lazily left them unscripted after summon storm power thinking : what could they cast not to win this battle ?
So I'd put the worthless ghost wolves in the blacklist. |
Re: AI spell casting priorities
Air:
Never cast: charge body, mist, wrathful skies, mists of deception, shimmering fields phantasmal warrior < false fetters, thunder ward, shock wave, < Aim, Resist Lightning, Air shield, Mirror Image, shocking grasp, wind guide, ghost wolves, confusion, lightning bolt, flight < Summon Storm Power, Mistform, orb lightning, arrow fend, thunder strike, mass flight, storm warriors, Fog Warriors Summon lesser Air elemental summon air elemental summon valkyries phantasmal army living clouds storm - I'd probably give this rather high rating, perhaps somewhere in the second-highest category. It may hurt you (archer nation), but it helps Air mages (storm power), so it's a tough choice. Blood: I don't know much about blood battle magic. Death: Death already does fine. Bane Fire and Drain Life should be rather high. Earth: never: Curse of Stones, Iron Bane, Rain of Stones, Earthquake Flying shards, Earth Might, Iron Warriors < Earth Grip, Fists of Iron, Earth Meld, Farstrike, Rust Mist, Armor of Achilles, Strength of Giants, < Iron Will, Magma Bolts, Destruction, Shatter, Marble Warriors, Legions of Steel, Blade Wind < Summon Earthpower, Magma Eruption, Gifts from Heaven, Army of Gold, Army of Lead, Petrify, Weapons of Shrapness ones I'm not sure about: Stoneskin, Ironskin, summon LEE, Invulnerability, summon EE, living Earth; the protection spells would probably go under "never cast these", and I have no idea about earth elementals. |
Re: AI spell casting priorities
Phantasmal warrior or whatever it is, that's a pain in the arse as well. AI loves to cast that.
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Re: AI spell casting priorities
Yup, and Ghost Wolves. From the little I can tell, the AI likes warm bodies on the battlefield, even if they're chaff.
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Re: AI spell casting priorities
A thought on the bit of not spending gems after turn 5:
There's one case I disagree on this. A caster who was scripted to spend gems should still have those spells available even past turn 5. One thing that could improve the scripting: In addition to "Cast Spells" there would be "Cast Buffs" and "Cast Offensively". |
Re: AI spell casting priorities
I have to disagree, I think the non-gem spam spells are good defaults.
The ones that bug me are the Holy spells. It seems like one skelly anywhere on the battlefield will trigger banishment no matter how silly that is. |
Re: AI spell casting priorities
Scripted to spend gems? How does that work Loren?
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