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-   -   Next Patch wishes.... (http://forum.shrapnelgames.com/showthread.php?t=3880)

Deathstalker August 28th, 2001 09:55 PM

Re: Next Patch wishes....
 

Quote: "You know like the scout ship finds a new system and then wastes the rest of its movement for that turn."

That, I believe, is the orders it has as default under the 'empires options' button, orders are erased when encountering a system with another (non-allied) race. Just remove this order and they will happily sail thru the system.....

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"And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'.

"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

"Memory," the old man said softly, "is tricky. I have learned two things from it. One: That without meaningful memories, there is no life. Two: that we are desperate for our lives to make sense, to have meaning,--and at a great enough remove , all memory is malleable." -Michelle West 'Sea of Sorrows', SunSword book IV.

CyC August 29th, 2001 05:06 AM

Re: Next Patch wishes....
 
I am too lazy to read all the Posts but one thing I want in the next patch is the ability for fleets to use the "Use Component" button if all ships in the fleet have a similar component they can use for instance all ships have the emergency propulsion component.

I apologise if this has already been mentioned. http://www.shrapnelgames.com/ubb/images/icons/icon6.gif

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CyC
L+++ GdX $!+ Fr+ C--- Sd T!- Sf++ Tcp++ A? M++ MpM RV Pw+ Fq++ Nd+++++ Rp++ G

Suicide Junkie August 29th, 2001 05:47 AM

Re: Next Patch wishes....
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Another question where does the unused movement points of a ship go??

You know like the scout ship finds a new system and then wastes the rest of its movement for that turn.<HR></BLOCKQUOTE>If a ship with 10 MP was ordered to move 1 sector & warp, I would describe it as:
- The ship travels full speed & warps, (taking ~6 days), then waits and guards/patrols the sector for the rest of the month. As per orders.

Your ship's standing orders are to detect & engage any hostile forces entering the sector where they currently reside.

EDIT:
In the case of simultaneous movement, where you can't give orders to move around a system you haven't explored yet, they are spending the time scanning the system and compiling maps as well as doing their duty guarding the sector until their next orders come through.

You could always order the scout to jump in, and immediately leave to explore elsewhere.
You can then see the system & send your colonizers on the next turn.

[This message has been edited by suicide_junkie (edited 29 August 2001).]

liga August 29th, 2001 09:44 AM

Re: Next Patch wishes....
 
Was already fixed in the Last patch the problem in SIM games about the initiative in the strategic combat ?

Otherwise it is a things that I really want to see resolved ...

bye bye
Liga

tesco samoa August 29th, 2001 02:54 PM

Re: Next Patch wishes....
 
Thanks suicide_junkie

That makes sense.

Guess I was used to the turn based one where you just explore and then cut across the system.

So how does emergancy propulsion work in sim games ????

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L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+


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