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Re: OT: HOMM V
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And besides, that's not much choice considering that shooter>flyer>melee (though from time to time melee>flyer), and most choices were completely obvious once you knew both units. The only thought that was put into deciding which to choose was between the cerebri and the ghosts, since the ghosts were much better, but you had to settle for the cerebri if you wanted your vampires/venom spawn quickly. Quote:
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Re: OT: HOMM V
Both HOMM and AOW were interesting in the sense the races were poorly balanced and this was rarely dealt with.
Going back to HOMM2, the nations with the lower HP creatures, particular at higher tiers, nearly always ended up significantly weaker. Whilst you could generally recruit more, it didn't make up for the fact their attrition rate was much higher. The game really revolved around fights between the huge creatures, Titans and Black Dragons. This was improved in later HOMMs... but not that much. In AOW, there were clearly feeble nations like the hobbits and goblins, who were inferior to the likes of the dwarves and elves, and at the top of the tree probably the orcs, who had that stupid Warlord at L3 who could outmatch many L4s of other nations and be produced far faster. Again, this trend was continued in later games. The Shadow race in AOW:SM seemed to me far better than most of the others. |
Re: OT: HOMM V
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A knight can still use low-level but extremely powerful spell Blind without any investment into magic skills. Spellcaster heroes, particularly Warlock with his spellpower, have the edge with low armies (early game), but later on attack/defence is KING. Forget about direct damage spells, your hope is Berserk, Blind, Mass Bless, Mass Curse and other army buffs. Also Dimension Door, Town Gate etc. If you're lucky, the enemy Might hero might give you the time... Quote:
In short, goblins and halflings appeal to players who like underdogs. This includes me :-). Quote:
By the way: Shadow Magic introduced limited unit retaliations. So you can actually swarm warlords with inferior units, if you play your cards right. The shadow race ? Which one ? Syrons have awesome giants and good force ship, but what else ? As for Shadow Demons... Hmm. Bombard, Spirit, Brain, Lord. The rest ? Meh. The demons are okay, but I wouldn't call them far better. And playing against Chain Lightning is not fun with their weakness. |
Re: OT: HOMM V
Fun thread. Probably more action on HOMM here than in the HOMM specific forums.
For what it's worth... The wife and I win ~85% of our HOMM3 games with the setting on impossible (whatever they call highest). We do play with reloads though. If we didn't the odds would go down to ~50% I'd guess. Most losses occurred when a teleporter is too close to one of our starter castles and too weakly defended. We typically play against two pairs of allied computer opponents. We generally strive for the 5th level spells with dimension door being the pinnicle (town portal ranked second). As others have said.. then it is killer stacks and ambush tactics. Armageddon with fire immune troops makes for fast battles. When we played HOMM4 the end game just took too long without those transportation spells. -SSJ |
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