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Re: Death Match Competition
Actually, so far as I've seen, based on dominion specific modifiers on prophets and such, it seems to treat each combatant as if they had never left the province they are in before the fight. I want to say that I saw an immortal unit survive a loss in the arena, but it was some months back when I actually paid any attention to the death matches. http://forum.shrapnelgames.com/image...ies/tongue.gif But I do recall very clearly seeing pretenders and prophets with boosted HP, as if they were still in their own dominion. Small chance that I happened to only look at the ones whose dominion actually housed the arena for that match, but that seems highly unlikely to me.
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Re: Death Match Competition
You always keep the boosted HP until the "heal" phase of the turn, which is after combat. Click on HP to see "maximum HP", which is what dominion affects. (Regen is also dependent upon maximum HP.)
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Re: Death Match Competition
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The 30 gems of a random type on turn_30 is enough to make every player consider sending a thug. On the same note the player shouldn't be equipping the thug while risking an investment of 20 gems. As the game progresses the prize equally grows and so will the threat level of those participating in the competition. The game should start with a minor prize which scales with the game turn to prevent anything unbalanced until we receive an optional game setting of small_prize, medium_prize and large_prize |
Re: Death Match Competition
On the other hand, consider the arena mechanic. All players may spend resources, and only one will benefit from it. If the price is worth a big risk, winning and not losing your thug will be very nice indeed.
If the arena event is too good, it will become unbalanced, and the mods that improve the arena might be banned from MP (compare to mercs). Banning AI from sending in pretenders or uniques would be good, with no downsides that I can see. |
Re: Death Match Competition
Why are mercs banned from MP? You'd think the auction system would guarantee that a fair price gets paid.
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Re: Death Match Competition
At least from blitz games. Nation(s) with mercs won't lose their own troops if the mercs are melee, or will have archer support, and will be able to expand much better than those without mercs. It's not about paying for an advantage. It's about some players having an advantage over others.
The money bid on mercs isn't used for recruiting, and losing time on the early game can be bad as well. |
Re: Death Match Competition
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Re: Death Match Competition
What about stick as well as carrot? Make it compulsory to send a unit in to a death match. You can choose to send a weak commander in, and guarantee losing him, or send a strong one in to try and win and kill everyone elses. Agree Pretenders should be banned, would make a SC pretender too powerful a choice.
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Re: Death Match Competition
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Re: Death Match Competition
I really like the stick and carrot approach as well as removing the compete in death match order possibility from pretenders.
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