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-   -   Next patch (http://forum.shrapnelgames.com/showthread.php?t=39203)

Zeldor June 11th, 2008 12:57 PM

Re: Next patch
 
But you still didn't say if it was fixed or not http://forum.shrapnelgames.com/image...ies/tongue.gif

NTJedi June 11th, 2008 01:02 PM

Re: Next patch
 
Quote:

Kristoffer O said:
It is perfectly common to forget listing fixes. Major or Minor. We do it all the time. Actually remembering to document fixes is a lucky event http://forum.shrapnelgames.com/images/smilies/happy.gif

To my knowledge it's never happened for any of the major companies where I've worked. Every bug is first tested for confirmation on being reproduced, then verified by another department which enters details into a database, then categorized in order of importance, then verified again by the QA department, then passed to a developer as a work task, then tested by QA again before finally being fixed. I realize Illwinter doesn't have these stages in place so maybe it is common for your team.

Quote:

Kristoffer O said:
Sometimes I have the update page up and ready, but most of the time I forget about it entirely. Then it suddenly pops up in my mind and I update whatever I can remember having done the last couple of hours or days. Quite unreliable.

Someone in the community will eventually run some dome testing and we'll eventually know whether the dome issue was fixed. Let us know if there's anything we can do to help.

thejeff June 11th, 2008 01:11 PM

Re: Next patch
 
Sure, if you're passed a list of fixes to make and you're being paid (or reviewed, etc) based on that list, you're going to make sure every thing is checked off.

All of these stages are in place because, when you let coders work on their own, they just make it work. They document little to nothing, usually as an afterthought, certainly not every stage of they way.

llamabeast June 11th, 2008 02:18 PM

Re: Next patch
 
I generally have little idea exactly what I've done when I've been coding for a bit. I just know I've done some good stuff. So I completely understand what KO means.

Edi June 11th, 2008 03:02 PM

Re: Next patch
 
Quote:

NTJedi said:
My career has me work with developers and it's very unlikely for any developer to forget listing major fixes... yet I guess anything is possible.

You have no idea how often an exchange between me and IW has been like this:

IW: *reading bug shortlist* Wasn't this fixed already three patches ago?
Me: When? Nobody told me it had even been looked at and it's not on the progress page... *goes off to greenify list entry*

quantum_mechani June 11th, 2008 03:52 PM

Re: Next patch
 
Quote:

Micah said:
Actually the last time I ran the test (Which was the previous patch, I believe) each spell just checked against one air dome, no matter how many were in the stack. If it penetrated the spell would work and one dome would be broken. The next incoming spell would then check against a dome, assuming there was at least one left.



Sorry, this was what I was attempting to convey.

lch June 16th, 2008 12:10 PM

Re: Next patch
 
Quote:

Edi said:
Quote:

NTJedi said:
My career has me work with developers and it's very unlikely for any developer to forget listing major fixes... yet I guess anything is possible.

You have no idea how often an exchange between me and IW has been like this:

IW: *reading bug shortlist* Wasn't this fixed already three patches ago?
Me: When? Nobody told me it had even been looked at and it's not on the progress page... *goes off to greenify list entry*

That might have to do with Illwinter being a 2-man project and NTJedi working with major companies which have a staff that's several orders of magnitude bigger. An intermediate solution would be to switch to a bugtracker. But that's no use if the developers don't know how/like to use one.


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