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Re: Going from Normal AI to Impossible AI...
though this would only help bless nations, a mod that made all the computers holy units blessed all the time could help make the AI tougher
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Re: Going from Normal AI to Impossible AI...
NT, I think an AI Improvement Shortlist is a fantastic idea.
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Re: Going from Normal AI to Impossible AI...
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The only complication in using this in multiplayer is enforcing the point limits. |
Re: Going from Normal AI to Impossible AI...
Does the computer ever cast Master Enslave?
I've never seen them do it in all the SP games I've played. Maybe I need to set all the AI to Impossible... |
Re: Going from Normal AI to Impossible AI...
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I'll organize the shortlist if they first show interest. |
Re: Going from Normal AI to Impossible AI...
waa, people playing in Easy Dificulty? Why? :S
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Re: Going from Normal AI to Impossible AI...
I find you get more reliably challenging games if you pick stronger nations, rather than accepting random nations with impossible difficulty.
For example, in glory of the gods, if you pick one water nation, and then the following land nations - tien, lanka, van, niefle, mictlan - I believe you will get a pretty challenging game (so long as you are not playing a water race) |
Re: Going from Normal AI to Impossible AI...
I play difficult but the only independants I recruit are the mages I need to diversify magic, every commanders in my army are national ones. It makes the game really harder.
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Re: Going from Normal AI to Impossible AI...
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Re: Going from Normal AI to Impossible AI...
There are many AI fixes available. Lowering resources in the game so only castles can recruit much, turning the independents strenth down, NI maps (no independents), creating super powerful AIs with selected gods and scales, Allying the AIs with each other, mods which add new powerful nations or change present nations to play AI abit smarter.
On the subject of "create powerful, start human, then go AI" it is true that the AI settings do give the AI more points than you get to create a god. But by turning off cheat-detection, and using map commands to create the god, you can exceed the player limits to make the best use of both worlds. Gandalf Parker |
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