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-   -   Mod: Warhammer "Chaos Undivided" race (http://forum.shrapnelgames.com/showthread.php?t=39305)

Noble713 June 21st, 2009 07:43 AM

Re: Warhammer "Chaos Undivided" race
 
Nevermind. I'm an idiot. I forgot to install the patch. :(

30-minute time limit on message editing? Peculiar...

Sombre June 21st, 2009 12:06 PM

Re: Warhammer "Chaos Undivided" race
 
It's so the terrorists don't win.

Lungfish July 5th, 2009 03:32 PM

Re: Warhammer "Chaos Undivided" race
 
Excuse me, how do I fix the bad#startsite commands that my computer keeps screaming is there. I checked the mod over and it does not appear to have anything out of the ordinary going on. please help.

rdonj July 5th, 2009 09:20 PM

Re: Warhammer "Chaos Undivided" race
 
Do you have any other mods on? You'll get that error if two mods are using the same numbers for a startsite.

grimogre July 13th, 2009 02:43 AM

Re: Warhammer "Chaos Undivided" race
 
I put the unzip files in the mod file.Unzip,but it still doesn't work in the game?:confused::confused:

Sombre July 13th, 2009 04:16 AM

Re: Warhammer "Chaos Undivided" race
 
http://forum.shrapnelgames.com/showthread.php?t=33869

Ruefiesty August 21st, 2009 04:56 AM

Re: Warhammer "Chaos Undivided" race
 
Quote:

Originally Posted by Lungfish (Post 699832)
Excuse me, how do I fix the bad#startsite commands that my computer keeps screaming is there. I checked the mod over and it does not appear to have anything out of the ordinary going on. please help.

I just downloaded the WH themed armies started a game with Tomb Kings, Bretonnia, Ogre Kingdoms, Skaven, and Chaos and Bretonnia and Chaos use have a conflict with site #790 and #791. I changed those out to try to get into the game. Will check to see if there is anything else that runs strangely.

On a side note. Just a thought but would it be possible to take the WH themed nations done and arrange them to have no number conflicts? I think that would help keep it so they are all playable at the same time and even make maybe a standard for the remaining nations to have numbers assigned to them?

Lungfish August 22nd, 2009 12:29 PM

Re: Warhammer "Chaos Undivided" race
 
That would be very helpful. I would really enjoy a battle between the Tharoon, Chaos Worshippers and the Ermorians.

Burnsaber August 22nd, 2009 07:29 PM

Re: Warhammer "Chaos Undivided" race
 
Quote:

Originally Posted by Ruefiesty (Post 706479)
On a side note. Just a thought but would it be possible to take the WH themed nations done and arrange them to have no number conflicts? I think that would help keep it so they are all playable at the same time and even make maybe a standard for the remaining nations to have numbers assigned to them?

Yeah, the problem is Bretonnia, otherwise all WH nations are compactible. Sorry about that, it's a absolute brainfart on my part, I'll fix it once I get my hands on updating Bretonnia (I'll be introducing some more units too, so I don't want to rush it).

Ruefiesty August 22nd, 2009 08:15 PM

Re: Warhammer "Chaos Undivided" race
 
I noticed that the WH Lizardmen and your Chaos Undivided mods use the same Nation #75. For myself I went to the liberity of moving this one to #77.
I only test played a short game with the 6 mods I am aware of
Tomb Kings
Bretonnia
Lizardmen
Ogre Kingdoms
Skaven
Chaos
They all seem to now work without any issues after those 2 switches. tho I have not gone far into a game as of yet.
Seems it is working pretty good


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