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Re: refuting common wisdom on scales everybody kno
To see if anyone is really wants to try and make a rock hard argument, let me hear someone make a case for taking turmoil and misfortune! http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: refuting common wisdom on scales everybody kno
I did hear someone claiming turmoil was good because if you get invaded barbarians will attack the invader since he lacks luck scale, probably.
But the same is true of order misfortune - if you invade you lose the benefit of order and keep the nasty misfortune. |
Re: refuting common wisdom on scales everybody kno
Turmoil/misfortune is the only scales I take. So superior to death/misfortune.
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Re: refuting common wisdom on scales everybody kno
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Re: refuting common wisdom on scales everybody kno
This is speculative on my part, but I'd imagine that you could leverage strong 'undesirable' scales diplomatically, forestalling an invasion by convincing a potential opponent to choose a more profitable target.
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Re: refuting common wisdom on scales everybody kno
Baalz, I agree with you on most points. However, production/sloth is pretty clearly the weakest scale and the best bet to sell off for points, imo. It's the only scale that is pretty much obsolete towards the mid-late game. I mean, I take prod-3 as Ulm, but for most other races I'd probably take somewhere slothy, if not all the way to sloth-3.
It's not that prod is never useful, or that sloth will never hurt you, but in general there are better ways to spend your points than prod and no better ways to get points than sloth. Edit: Oh, I also wanted to say that I agree with you 100% about Drain, it's a great scale to take for points, imo. Not only does it help to protect against Mind Hunts, but it only subtracts 1 research (in base game) and gives you 80 points! 1 research is really not a big deal, although it may make some cheap sacred researchers no longer worth it. In CB mod, it's not quite as worth it. |
Re: refuting common wisdom on scales everybody kno
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It's anyway more unlikely to win with some. |
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Re: refuting common wisdom on scales everybody kno
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-Max |
Re: refuting common wisdom on scales everybody kno
how come everyone is stuck on (over)analysing order/turmoil and luck/misfortune?
what about heat/cold scales? 3 cold can fund 3 order with a net return in gold, and you have a great built in defense against C'tis and Hydras. The only reason I see never to take 3 cold is if I need to maximize gold income and can't afford to lose it on the cold scale, or if I'm playing a nation with cold-bloods I plan to use. You can also take 3 cold 3 order and 1 growth and have a small net gain on gold, but also get the long term gain of growth, and help alleviate the supply reduction of cold (if that is a problem, typically it is not). Lastly, consider that random fluctuations in the temp scale will often put your provinces at 2 or even 1 cold, helping to remove that gold penatly. However, you can never fluctuate above the cold 3 you already have. Thus there is an actual increase in return for taking cold 3 (ei. the points you get from taking it are worth more than the penalty, relative to when you take only cold 1 or 2, becuase the cold 3 cannot fluctuate any higher, whereas cold 1 and 2 will often fluctuate up to 3.) |
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