.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Artifacts Forgery (starting soon) (http://forum.shrapnelgames.com/showthread.php?t=39810)

quantum_mechani August 1st, 2008 12:45 AM

Re: Artifacts II - Recruiting
 
Well, mainly I'm just not too eager to set up a whole new map with all the artifacts. http://forum.shrapnelgames.com/images/smilies/happy.gif

But if the consensus is for a new map, I could probably be persuaded.

quantum_mechani August 2nd, 2008 04:06 AM

Re: Artifacts II - Recruiting
 
Last few players seem hard to find... this enough for everyone? Does mean people are more likely to get nation picks. http://forum.shrapnelgames.com/images/smilies/wink.gif

Dragar August 2nd, 2008 06:00 AM

Re: Artifacts II - Recruiting
 
yeah lets get on with it! http://forum.shrapnelgames.com/images/smilies/happy.gif

DakaSha August 3rd, 2008 02:22 AM

Re: Artifacts II - Recruiting
 
whatever im ready whenever everybody else is http://forum.shrapnelgames.com/image...ies/tongue.gif

JimMorrison August 3rd, 2008 02:55 AM

Re: Artifacts II - Recruiting
 
Wait, rushing? Seriously? You'd rush someone who had The Ark, or Stone Sword, or Aegis laying around? I don't think this whole blitzing idea was thought through very thoroughly. You can bless all you want, and buy elephants til they fall out of your bum, but you'll be playing a BIG gamble if you go after someone's capital too early in this one. http://forum.shrapnelgames.com/image...ies/tongue.gif

My only comment on the map - if it was balanced starting spots for the full game - it wouldn't be too hard to just wiggle a couple of people over so no one has a much larger empty space next to them, from one of the absentees? Just guessing you wouldn't need to do much but transpose a couple of province numbers in the file. If I'm wrong, no biggie, I am ready to make a pretender! <3

Unoptimized August 3rd, 2008 05:36 PM

Re: Artifacts II - Recruiting
 
I'm totally ready. Also, the sooner I know who I'm playing, the sooner I can start putting together some sort of coherent strat http://forum.shrapnelgames.com/images/smilies/happy.gif.

Janlm August 4th, 2008 05:19 AM

Re: Artifacts II - Recruiting
 
is something going to happen here soon?

quantum_mechani August 4th, 2008 05:56 PM

Re: Artifacts II - Recruiting
 
1 Attachment(s)
Nations are now assigned (see first post), any late comers can have their pick of the leftover on a first come first serve basis. I'll put together a map in the next few days, in the meantime heres how to run test games to try your artifacts/pretenders:

*Download the zip attached to this post, put the map and map image in your map folder, everything else in the mods folder.

*Start up dominions and enable CB and the artifacts mod.

*Make a pretender (remember, humans only) and start a game on the map Antilarium, no sites version.

*Click change shape on all your artifact holder commanders to unload them.

DakaSha August 4th, 2008 06:10 PM

Re: Artifacts II - Recruiting
 
yay! [/childishness]

tgbob August 4th, 2008 07:34 PM

Re: Artifacts II - Recruiting
 
Thanks for taking the time and effort on putting together a kustom map there QM.


All times are GMT -4. The time now is 04:38 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.