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Re: Machaka and a W9 bless
Heh...
Well do you really want your own scales to cover your territory ;) Other than heat probably... I agree that Iron Will is problimatic, as you have to position the mage so that only the spiders are in range otherwise he casts it on your archers (uggg....), but... its easy to get to quickly, and its a tool in the toolbox if you really need it. Also you probably don't need to cover 100% of your spiders, just enough so that the enemy wastes some casts on them. If we're talking paralyze here it will target the closest correct? So you can stick your spam up front to draw off the first wave, then your quickened spiders should still be able to get a few into the rear/flanks of the enemy. And if you're willing to take another hit in your scales somewhere (or drop astral to 4) you can remain awake with a dom of 7 as the glyph starts with dom4 so bumping it is quite cheap. |
Re: Machaka and a W9 bless
Is that 17MR for the spiders with riders, or after the rider dies?
Because I thought the Spiders themselves were down at the animal level, 5 or so, and I don't see how Iron Will and a bless gets them to 17. Before the riders die they're not bad for MR, but the riders are fairly fragile despite the high protection, so you usually wind up with a good number of Spiders, who then die in droves to any MR-based attacks |
Re: Machaka and a W9 bless
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In that case its probably worth positioning the remaining riders to get the bless and let your spiders fend for themselves ;) But as I've been saying for the most part with the w9 bless my riders remain mostly intact anyway, unless I use them poorly by not massing them enough and letting them get strung out and surrounded. There's also going to be a handful of the Hunter Lords in there, and those guys are tougher if you equip them a little, or get lucky with heroic abilities, since they kill alot, they tend to compete for the abilities anyway. |
Re: Machaka and a W9 bless
no, they actually buffed the hunter spiders to MR 10 some patch ago... the ordinary spiders only have MR 5
MR 10 is a good basis at least... and i just got some ape astral mage hero, who could cast antimagic. |
Re: Machaka and a W9 bless
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There's your problem. CBM makes EACH step of Magic scale +/-1 Research. So with CBM, under Drain 2, you are -2 RP/mage. I think if you are only using your pretender to shore up early research, you may well have better results putting him to sleep for a year, and fixing that Drain. The first 12 turns will be a little slower research, but by the time he gets out, he can catch you up by your turn 20 deadline, and then your research will only be better, even as he is more free to do other things for you. Since need for research doesn't tend to relax at all before turn 50, I look at higher Magic scale as GIVING me more mages. As the number you need in Labs to maintain a desired research rate is lowered, letting you use more in your armies. Otherwise you buy them, you hit shift-R, and you tell them to get comfortable. |
Re: Machaka and a W9 bless
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Mictlan, Lanka, Vanheim, Tien Chi,Tir (I forget). Heck, you can even compare to Pythium (ME), Ermor's Shadow vestals, Machaka's spiders are WAY more expensive than mictlans, jaguar or eagle warriors, WAY more expensive than Tien's sacred warrior.. Way less effective than Lanka's Tiger, Donkey heads or Kamas. Is what I meant when I said they cost too much. With Lanka, Tien, Mictlan - I can afford to go , Heat-3 Drain X, Misfortune X,, just like machaka - however I can also afford to go sloth-3 (Donkey heads work just fine for lanka). Regarding being holy limited - the question will be - are your holy troops built at any castle, or are they capital only. This question is one of the main reasons why Pythium is not really a bless nation - Capitol only bless recruits. But for most of these other nations, you are going to be popping up another castle and temple and doubling your sacred output asap. One last problem aspect about the spider riders being two capital/resource intensive. Building a few high value units at the start is excessively risky. There are indies that will trash even respectable numbers of your spiders.. tthe ancient prescense, the 3 air mages, probably bogus, the hydro mancers. Additionally, hi value units are especially susceptible to open ended die rolls. If you have 100 units - you don't care much if you lose 20. If you have 4 units - you care a lot if you lose 1 (if no other reason than the morale checks you face every round). I've played probably 20 games trying to make a machaka bless work. Its fun, and its fine in SP - just not what I would call competitive in MP play. |
Re: Machaka and a W9 bless
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As I've said, I don't have the MP perspective, and I appreciate what you all are telling me, I'm just being obstinate because I want to be sure I'm getting the full effort into the replies, which I think I am. I also havn't really tried other bless nations much to compare them myself, so I may just have to do that and see what I find. |
Re: Machaka and a W9 bless
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Re: Machaka and a W9 bless
Whenever I play Machaka, I tend to just recruit the tarantula riding commanders instead of the sacred soldiers, and then lots and lots of archers and hoplites.
So a heavy bless strategy isn't that necessary, but if I wanted one, I'd probably go with an imprisoned cyclops with W9/E9/N4/S4. Since I'd be forging MR amulets for the commanders, that's enough MR for the basic spiders. Oh and I don't know that I favor the return to vanilla magic scales for CBM. The way it was worked really well with research set to "Very Hard". |
Re: Machaka and a W9 bless
yeah thats what I was trying to suggest honey - the sacred route is just not the route to go with machaka.
Its sub optimal compared to other races - but its also suboptimal with other options machaka can take. |
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