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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Tip: Eternal Knights & Gift of Reason (http://forum.shrapnelgames.com/showthread.php?t=40612)

Stavis_L September 25th, 2008 12:59 PM

Re: Eternal Knights & Gift of Reason
 
Forget the floating tridents - go for the stone birds. :-)

JaghataiKhan September 25th, 2008 01:04 PM

Re: Eternal Knights & Gift of Reason
 
How many attacks are possible in one turn maximum? What SC makes the most attacks? Hindu Gods with swords of sharpnesses and chi kick\gore?

JimMorrison September 25th, 2008 02:59 PM

Re: Eternal Knights & Gift of Reason
 
Quote:

Originally Posted by JaghataiKhan (Post 640471)
Awww a hydra fitted with horned helmets, chi boots, two floating tridents would just be the best idea! :(


Boots of Flying! But you have to put 2 pair on (for all 4 feet), or else she just hops. :p

Also it would be pretty epic if you could put a Medallion of Vengeance on, and every time a head was killed, she exploded. :D

JimMorrison September 25th, 2008 03:00 PM

Re: Eternal Knights & Gift of Reason
 
Oh and I forgot to mention - Vastness. Partly because they have a hidden S3.

Are there any other units with hidden magic abilities that only are visible if you GoR them?

thejeff September 25th, 2008 03:05 PM

Re: Eternal Knights & Gift of Reason
 
Yeah, Vastnesses are worth GoRing.

Vastnesses scare me.

Kadelake September 25th, 2008 03:27 PM

Re: Eternal Knights & Gift of Reason
 
Quote:

Originally Posted by JimMorrison (Post 640512)
Oh and I forgot to mention - Vastness. Partly because they have a hidden S3.

Are there any other units with hidden magic abilities that only are visible if you GoR them?

Many of the angels have.

Stavis_L September 25th, 2008 03:38 PM

Re: Eternal Knights & Gift of Reason
 
Quote:

Originally Posted by Kadelake (Post 640519)
Quote:

Originally Posted by JimMorrison (Post 640512)
Oh and I forgot to mention - Vastness. Partly because they have a hidden S3.

Are there any other units with hidden magic abilities that only are visible if you GoR them?

Many of the angels have.

Not to mention the non-commander Tartarians (though I presume that's obvious to anyone who reads/lurks this forum.)

JaghataiKhan September 25th, 2008 04:38 PM

Re: Eternal Knights & Gift of Reason
 
Wait...Vastness is an avatar of...Yog-Sothoth! AIEEEEEE! FGHTAGHN!

NTJedi September 25th, 2008 07:47 PM

Re: Eternal Knights & Gift of Reason
 
I say GoR a Troll Guard (unit#1425):

Comes with Regeneration
All Slots available for items
No Penalty for entering the water
Lots of Hitpoints
Good default MR = 14
Only Size_4 allowing larger stupid decoys to be the target of kill spells.

JimMorrison September 25th, 2008 09:37 PM

Re: Eternal Knights & Gift of Reason
 
Quote:

Originally Posted by NTJedi (Post 640589)
I say GoR a Troll Guard (unit#1425):

Comes with Regeneration
All Slots available for items
No Penalty for entering the water
Lots of Hitpoints
Good default MR = 14
Only Size_4 allowing larger stupid decoys to be the target of kill spells.

Moose Knight! :D


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