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Re: is the AI cheating
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Re: is the AI cheating
@Edratman
Yeah, I did that on my first game, created a random map via generator and started it again and again until I got the corner. But it made the game boring somehow only fighting one enemy and I guess in MP I can't hope for the nice spot, too. I'll just stick to trying to learn from being defeated. :) By the way one other strange thing I noticed. In the demo the AI was actually using combat spells but in the full game it seems not to do so. Has this to do with the ages (LA vs EA) or with the difficulty or am I the only one experiencing this? |
Re: is the AI cheating
Personally, I would never try to fight more than one AI at a time unless I was one of the top two or three nations. If you're having trouble beating them because you're fighting 2 or 3 AIs simultaneously by the start of the second or third year, you probably should be losing. Unless you're using a strong bless on a good chassis, you won't be able to maintain enough armies of size to hold them back really early in the game.
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Re: is the AI cheating
If you really want your strategies dissected and discussed, joining the IRC channel for Dominion on GameSurge will do it. Plenty of experts hang out there who are more than willing to lay out the pros and cons of any strategy or tactic.
On the other hand its kindof like asking for cheat codes or reading the end of a book first. I much preferred stumbling thru things on my own. |
Re: is the AI cheating
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It would be interesting to know your race design and game settings. Quote:
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Archers in the midfield, or slingers a little ahead of that. Either way, some infantry just in front of them on hold and attack orders is a good idea. Your main attacking units shoud be not quite at the front. Occupying the very front of the field should be a few small units of throwaway chaff (indy archers are good), who will take the brunt of the enemy charge. If you have good cavalry (or very fast units of some sort), put them at the side of the field with orders of hold and attack rearmost/archers. Sure, it's not perfect, but it'll often suffice against an AI. Quote:
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For a training game: Map: Silent Seas 1 normal or easy AI - don't bother to set up their pretender as the AI can make really bad design decisions all by itself. Feel free to choose their race. Money/Resource/Supply: all 100. Changing any of these is unlikely to help you more than the AI. Research: Normal or maybe difficult. Strength of independents: 9 - don't try to take any indy provinces until you have a large army. The AI won't be as sensible, and you'll have an advantage in the early game because they'll be losing troops hand over fist. 1 starting province - it's best to start the AI off as small as possible. Generally, the more AIs in a game the more challenging it is. Keeping games simple until you can handle armies well is a good idea. PM me if you think of anything you'd like to ask. |
Re: is the AI cheating
Independents = 9 is the most sensible learning advice available. It is the only game that will reliably hamper the AI more than you.
I found the game easier to learn with Production-3 in my scales. The reason being, until you have the knowledge of what units are best, and what to build when - you need the capacity to meet a horde with a horde, if nothing else. Also, I struggled to really get a good grip on the game, until I made a nice random map with 61 provinces, and no water. I generated a few until I got one I liked, and I marked ALL territories as "no start", except one near each corner. A map like this, with 3 opponents, reduces the chances of you getting swamped, and makes turns resolve REALLY fast, so you aren't staring at the screen praying you're still in the game. ;) Then I beat my head against those maps for a couple of weeks until I started reliably winning with just about every nation that I tried. Then I bumped up the difficulty 1 notch, and cried again. ;) I <3 Dominions. :happy: |
Re: is the AI cheating
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Re: is the AI cheating
the AI has been much changed since the demo was created
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Re: is the AI cheating
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The AI tends not to overbid for mercenaries, at least on low difficulty levels, so bidding 1+base rate works. Some of the mercenary companies are good for capabilities you might not have (like heavy cavalry, amphibious infantry, or other magical paths) and others may be more useful as cannon fodder. Good for early expansion. Along with this, don't overspend on temples early. Unless you started near a very happy blood-sacrificer, you shouldn't be in danger of dominion death early on, and the gold would be better spent on mages or troops. |
Re: is the AI cheating
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