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Re: Blink
How about a "ritual of blink" triggered by melee damage.
The mage lay bleeding by the assassins feet. He raised his dagger to deliver the final blow, but the blade cut through thin air. Confused, the assassin looked around just in time to see the fireball... |
Re: Blink
Endo made an interesting comment about Blink in another thread, and it made me think -
Blink needs a later counterpart, maybe 1gem/100 fatigue, 2 Astral, that is a persistent effect on the caster, duplicating the Sandals of the Crane. |
Re: Blink
Well, with CBM Sandals of the Crane can become an extremely forgeable item so I don't really feel the need of that :)
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Re: Blink
I have used blink successfully once when I was La Agartha and at war with La Ermor. I had cast Inner sun on a lot of my mages and blinked them around the battlefield to be killed by some of the 1,500 undead army I faced. The effects on the undead army were truely devestating! It was sometime ago but I believe I destroyed most of the undead.
Other than that, I have never used blink successfully. |
Re: Blink
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But the Sandals are so cheap, they would be an effective tradeoff in some cases. ie- use Sandals where appropriate, but units such as Golems may just want to cast the spell. |
Re: Blink
Meh, I've tried the Sandals of the Crane on thugs for continuous blinking but never had great results personally.
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Re: Blink
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Re: Blink
Could Sandals of the Crane be used on anti thugs to fatigue out flying thugs?
The enemy thug will will try to follow the blinker by flying and rack up huge amounts of fatigue until he is unconscious. Problem could be to damage him, when he is unconscious. |
Re: Blink
I would like the sandals of the crane much better if they were not boots. A caster thug needs his boots for Boots of the Messenger to not fatigue out. A helmet of the crane would be much more useful.
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Re: Blink
perhaps a interesting suggestion for CBM.
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