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-   -   Armageddon (http://forum.shrapnelgames.com/showthread.php?t=40893)

Endoperez January 9th, 2009 03:57 PM

Re: Armageddon
 
Quote:

Originally Posted by Kadelake (Post 665423)
@Executor: The seraph is severely overrated as an SC and easy to counter. There are several things I'd rather have on my side in a battle. They do have several great uses though. Their great map move, magic diversity, S4 allowing them to teleport entire armies anywhere on the map. But in a big battle I'd usually much rather have a tartarian cyclops.

I thought undead are easier to counter than magical beings. What do you think makes up for that? Enc 0, immunity to drain life, different magic, the sheer amount of tartarians that you can mass?

JimMorrison January 9th, 2009 07:39 PM

Re: Armageddon
 
Quote:

Originally Posted by Gregstrom (Post 665392)
Having been a Lanka with over 100 clams in MP, I can say I only once or perhaps twice wished for Blood Slaves. If you're into serious (possibly excessive) forging and summoning (Infernal Tempest/Crusade spamming, for example), there are times when you feel the need for the extra. They would have been handy if someone had raided or artilleried my blood hunters, too.


Oddly, one could consider mass clamming with a blood nation, to totally supplant manual blood hunting. If you had 100 clams, and thus you were capable of Wishing 250 slaves a turn, turning your blood provinces back to tax production, and freeing up those mages to reanimate/summon/bless/forge could potentially revolutionize your late game.

Of course, as Lanka for example, you might be more than happy to just keep hunting, and roll those wishes into 9 Davanas a turn, or something. :p

vfb January 9th, 2009 09:06 PM

Re: Armageddon
 
Quote:

Originally Posted by Endoperez (Post 665496)
Quote:

Originally Posted by Kadelake (Post 665423)
@Executor: The seraph is severely overrated as an SC and easy to counter. There are several things I'd rather have on my side in a battle. They do have several great uses though. Their great map move, magic diversity, S4 allowing them to teleport entire armies anywhere on the map. But in a big battle I'd usually much rather have a tartarian cyclops.

I thought undead are easier to counter than magical beings. What do you think makes up for that? Enc 0, immunity to drain life, different magic, the sheer amount of tartarians that you can mass?

Maybe it's the S4 on the Seraph? 3 or 4 S1s would able to Magic Duel it to death.

Tartarians aren't immune to drain life. Only lifeless units are. And shattered soul's timing can be really annoying sometimes.

Executor January 9th, 2009 09:17 PM

Re: Armageddon
 
Yes Sauromatia can clam just fine, they are my favorite nation acctualy (in CBM). But than Armageddon can ruin your day just as easily there too. Not only would you lose the capability to blood hunt but would lose the mages who forge clams ( witch kings, yes they do die very easily to Armageddon ) and the clam holders. Trust me I'm speaking from my experience.

Here's something I like to use with Sauro, just to prove to people that it can be played like this, and very well might I add.

Dom 10 oracle with 6 astral for wish, 4 blood for items and spells (AC is needed), earth 4 for items.
turmoil 3
sloth 1
cold/heat 1
growth 3
luck 3
magic 1

General strategy, dominion kill, clam forging and vampire summoning.

Originally Posted by Kadelake View Post
@Executor: The seraph is severely overrated as an SC and easy to counter. There are several things I'd rather have on my side in a battle. They do have several great uses though. Their great map move, magic diversity, S4 allowing them to teleport entire armies anywhere on the map. But in a big battle I'd usually much rather have a tartarian cyclops.

Well I use Golems the most. But tartarian cyclops are hard to came by. I mean the E3A2 ones, which I think are the best by the way.
But if you're wishing for a SC, Seraphs the SC you want.

Executor January 9th, 2009 09:18 PM

Re: Armageddon
 
Quote:
Maybe it's the S4 on the Seraph? 3 or 4 S1s would able to Magic Duel it to death.

Actually it takes 4 S2 mages to magic duel a Seraph. S2 has a about 27% chance to do it.

vfb January 9th, 2009 09:50 PM

Re: Armageddon
 
Quote:

Originally Posted by Executor (Post 665593)
Quote:
Maybe it's the S4 on the Seraph? 3 or 4 S1s would able to Magic Duel it to death.

Actually it takes 4 S2 mages to magic duel a Seraph. S2 has a about 27% chance to do it.

You just need to tie the roll, it doesn't matter if your S1 dies.

Executor January 9th, 2009 10:10 PM

Re: Armageddon
 
Yes I know, but I'm saying statisticaly you need 4 S2 mages to win. Sure, you can get by with 3 S1 if you're lucky but better to be safe than sorry.


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