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Re: Blood Indies
Give him Blood 6 & Fire 1 and bring on the soul contracts real early!
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Re: Blood Indies
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Order-3, Prod-3, Grow-3, Luck-2, Drain-3, Blood-4 fountain. So, I spent the first year slowly expanding with just vanilla troops and the prophet, and then by the second year I empowered 2 Magisters Arcane in blood. They can take a province together with (Call Lesser Horror, flee) -- well, they turn it into an uninhabited zone that a Judge/scout/whatever can walk into the next month and steal. Another scout can sneak around carrying slaves for casting in his pocket. But. Here are the problems I found with this strategy: 1 - It's really slow expansion 2 - With drain dominion, they get 120 fatigue from one Horror cast and can't flee the battlefield for a while. 3 - The horrors can be lost to lances, etc. Then the mages are toast. 4 - Even with Grow-3, both Magisters I empowered got diseased in Late Winter! :( I was thinking of going with mass Lifelong Protection, researching Const-4, but gave up before I got there. |
Re: Blood Indies
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Re: Blood Indies
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Also, iirc one of LA Man significant weaknesses is lack of SC worthy chassis. Blood might be used to overcome that. I've always thought it would be interesting if some units could perform blood sacrifice without a temple. Stealthy blood sacrifice in an opponents dominion just sounds.. well.. cool. |
Re: Blood Indies
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Re: Blood Indies
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