.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Arena fix (http://forum.shrapnelgames.com/showthread.php?t=41011)

chrispedersen October 31st, 2008 09:21 PM

Re: Arena fix
 
Well, a Champions crown that granted quickness AND gave a fire shield, or AoE would have a Lot of people salivating, I think

rabelais October 31st, 2008 10:22 PM

Re: Arena fix
 
If you kill the trident holder in battle, does it get picked up with the same frequency as other cursed items? never been in a battle where i've been able to test it.

more, newbishly...is the current arena prize just the trident or is there a gold reward for the victorious nation?


thanks.

JimMorrison October 31st, 2008 11:32 PM

Re: Arena fix
 
Quote:

Originally Posted by chrispedersen (Post 649628)
Well, a Champions crown that granted quickness AND gave a fire shield, or AoE would have a Lot of people salivating, I think

An effect that were overtly useful against chaff, and in a "pitched army battle" scenario, but that was not necessarily any great boon in 1v1 SC combat (a al arena) would be ideal. So a small Fire Shield could work, but also Ethereality would be excellent.

NTJedi November 1st, 2008 01:04 AM

Re: Arena fix
 
Improving the arena death match has been desired since the days of Dominions_2, so I highly doubt anything will change at this late stage.

I'm thinking the arena death match is too difficult or too time consuming to be changed otherwise I believe the developers would have introduced a change every so often.

lch November 1st, 2008 04:17 AM

Re: Arena fix
 
Quote:

Originally Posted by rabelais (Post 649639)
If you kill the trident holder in battle, does it get picked up with the same frequency as other cursed items? never been in a battle where i've been able to test it.

The trident will never be picked up when dropped in a battle.

Endoperez November 1st, 2008 06:46 AM

Re: Arena fix
 
Quote:

Originally Posted by chrispedersen (Post 649628)
Well, a Champions crown that granted quickness AND gave a fire shield, or AoE would have a Lot of people salivating, I think

Quote:

Originally Posted by JimMorrison (Post 649650)
An effect that were overtly useful against chaff, and in a "pitched army battle" scenario, but that was not necessarily any great boon in 1v1 SC combat (a al arena) would be ideal. So a small Fire Shield could work, but also Ethereality would be excellent.

It will give Quickness, and we can't add new abilities into it.

No Fire Shield. No etherealness.

Here's an example of what can be done:

#selectitem "Champion's Trident"
#name "Mark of the Champion"
#copyspr 142
#type 6
#armor "Flame Helmet"
#end

This makes the trident a helmet item, with 0 enc, that gives prot 5 (all), prot 20 (head), Quickness, Champion's Trident as a slotless weapon.

More details and a poll here:
http://forum.shrapnelgames.com/showthread.php?t=41087

I think this is the third trident improvement mod I've made. The first one made the trident cause Curse Luck, the second made it one-handed. I didn't properly release them with graphics and such, but there didn't seem to be that much interest in them either.

JimMorrison November 1st, 2008 07:57 AM

Re: Arena fix
 
I admit, I am confused as to why you can add "Curse Luck", and you can add "Protection", but for some reason, nothing else. >.>

Actually, while I do not doubt that that little script works - I can't for the life of me figure out why it should, or what the real implications are, as to the actual solving of the issue. :p

Endoperez November 1st, 2008 08:19 AM

Re: Arena fix
 
Quote:

Originally Posted by JimMorrison (Post 649698)
I admit, I am confused as to why you can add "Curse Luck", and you can add "Protection", but for some reason, nothing else. >.>

The curse luck is added like this:

#selectweapon "Champion's Trident"
#secondaryeffect "Curse Luck"
#end

Or, through WEAPON modding, NOT item modding.


I didn't add extra protection to the item.
The only thing I did was use this line:
#armor "Flaming Helmet"
instead of something like this:
#armor "Iron Cap"
Iron Cap works like a normal helmet, Flaming Helmet is special. It adds 5 points of non-head protection in addition to 20 points of head-protection.


Quote:

Actually, while I do not doubt that that little script works - I can't for the life of me figure out why it should, or what the real implications are, as to the actual solving of the issue. :p
The script works because I didn't clear the Champion's Trident. It still has the existing features in it, including reference to the weapon. It's just like Dancing Trident or Horned Helmet or Chi Boots in that regard - any item can add a weapon.

And I don't know the implications etc either. That's why I added a poll to the thread that has the mod. After this, when this thread pops up yet again, I can just point out that no, people are not interested in the arena, or that yes, there is a mod that solves this, and we don't have to have long discussions about the possibilities of item modding.

Gandalf Parker November 1st, 2008 11:34 AM

Re: Arena fix
 
@Endoperez
I have always loved your accomplishments. You are a hacker (in the old good sense of the word). You find some amazing things by just trying them out.

Endoperez November 1st, 2008 11:42 AM

Re: Arena fix
 
Quote:

Originally Posted by Gandalf Parker (Post 649737)
@Endoperez
I have always loved your accomplishments. You are a hacker (in the old good sense of the word). You find some amazing things by just trying them out.

Thanks! Now if I only did as much with what I have found out...


All times are GMT -4. The time now is 04:34 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.