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-   -   Ooh, ooh, new info on patch page! (http://forum.shrapnelgames.com/showthread.php?t=41033)

Sombre October 28th, 2008 11:09 AM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by Edi (Post 648680)
Event typos have been eliminated. Some events were fixed, such as the blood fountain wailing that causes 10% poploss.

Is there a good side to that poploss, or is it just a negative to having a blood fountain?

Because, you know, blood fountains aren't great to begin with.

archaeolept October 28th, 2008 11:10 AM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by Zeldor (Post 648632)
Hinnom nerf does not look like enough to solve the problem. They still have recruitable SCs, broad magic, blood magic, unique summons, powerful chariots [one less size really won't change almost anything, especially in EA]. They must become a banned nation for EA games.

how do you know this w/out knowing how much the initial army or pd has been nerfed? Hinnom is already not especially better than niefelheim as to pure early game power.

lch October 28th, 2008 11:22 AM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by Sombre (Post 648717)
Quote:

Originally Posted by Edi (Post 648680)
Event typos have been eliminated. Some events were fixed, such as the blood fountain wailing that causes 10% poploss.

Is there a good side to that poploss, or is it just a negative to having a blood fountain?

As long as it's only an event I don't think that it's that much of a balancing problem.

chrispedersen October 28th, 2008 12:08 PM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by archaeolept (Post 648718)
Quote:

Originally Posted by Zeldor (Post 648632)
Hinnom nerf does not look like enough to solve the problem. They still have recruitable SCs, broad magic, blood magic, unique summons, powerful chariots [one less size really won't change almost anything, especially in EA]. They must become a banned nation for EA games.

how do you know this w/out knowing how much the initial army or pd has been nerfed? Hinnom is already not especially better than niefelheim as to pure early game power.

It really has to do with perception more than reality. Hinnom is *not* stronger than Niefle, fomoria, lanka, sauromatia. In our game of 16 World in crisis - turn 20'ish.. Hinnom is middle of the pack. Caelum and Tien Chi are game leaders.

Zeldor October 28th, 2008 12:12 PM

Re: Ooh, ooh, new info on patch page!
 
chrispedersen:

Both Hinnom and Niefel are beyond any other nation. The fact that in some circumstances [bad player? good cooperation against them? different game settings?] they are not dominating means nothing. Look at the big picture. While Niefel and Hinnom are very strong in early game, in mid they turn into insane mode - buffs + construction for forging + recruitable SCs. At that stage Hinnom is as strong as he had 3x more provs.

Epaminondas October 28th, 2008 12:17 PM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by chrispedersen (Post 648729)
Quote:

Originally Posted by archaeolept (Post 648718)
Quote:

Originally Posted by Zeldor (Post 648632)
Hinnom nerf does not look like enough to solve the problem. They still have recruitable SCs, broad magic, blood magic, unique summons, powerful chariots [one less size really won't change almost anything, especially in EA]. They must become a banned nation for EA games.

how do you know this w/out knowing how much the initial army or pd has been nerfed? Hinnom is already not especially better than niefelheim as to pure early game power.

It really has to do with perception more than reality. Hinnom is *not* stronger than Niefle, fomoria, lanka, sauromatia. In our game of 16 World in crisis - turn 20'ish.. Hinnom is middle of the pack. Caelum and Tien Chi are game leaders.

I don't play MPs, but WHY IN THE WORLD DO PEOPLE USE THE FACT THAT CERTAIN NATION HAS DONE BADLY OR WELL IN A SINGLE MP GAME AS PROOF THAT THEY EITHER SUCK OR ARE OVER-POWERED?

To begin with, a single--or even a few games--do not establish a rule. More germane, there are so many factors that go into performing well in MP game, including start position, the skill of the player, and the interplay of alliances.

Was Napoleonic France not "over-powered" on one-on-one basis simply because the rest of Europe ganged up on it and ultimately (after many setbacks) defeat it?

Preposterous and illogical.

ano October 28th, 2008 12:41 PM

Re: Ooh, ooh, new info on patch page!
 
Epaminondas
Nice question about France. No, France was not overpowered, it was Napoleon who was and this is the answer to this discussion as our game is in many aspects similar with those big wars - most of success of a nation belongs to player but while a good player may do well and win with a weak nation, a powerful player with powerful nation often can't be stopped by any means other than ganging upon him.

Gandalf Parker October 28th, 2008 01:28 PM

Re: Ooh, ooh, new info on patch page!
 
Opinions become facts if you get more than a couple of people to agree with you. :)
Its not surprising that MPers want to balance the game for MP.
Its also not surprising that they fail to consider Solo gamers.

To get really involved in the MP games, you have to join the forum. But to Solo play its not such a necessity. You can lurk, and search, for a long time. The sales numbers, and the numbers of forum visitors that are registered vs unregistered tends to show how the numbers really compare. But in the forums its easy to get the impression that the game is mostly MPers of a certain type. If you hang around the other forums, or the IRC channel, you get another impression of a different grouping.

Unfortunately, altho the soloists are probably the majority, they will always be the minority in discussions.

Omnirizon October 28th, 2008 01:42 PM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by Sombre (Post 648717)
Quote:

Originally Posted by Edi (Post 648680)
Event typos have been eliminated. Some events were fixed, such as the blood fountain wailing that causes 10% poploss.

Is there a good side to that poploss, or is it just a negative to having a blood fountain?

Because, you know, blood fountains aren't great to begin with.

does this common wisdom hold for Oracles too?

against all common sense, I found a nation build that I really like with an awake oracle (NOT PROVIDING A BLESS!) The nation doesn't need an SC pretender, loves good scales, needs no bless, but likes a high dom to spread scales, and the added pearl income and astral magic just tops off their magic diversity. Additionally, the nation has magic paths with no natural income, and the pearls allow them to bootstrap this income MUCH easier.

amicrazy?

Sombre October 28th, 2008 01:45 PM

Re: Ooh, ooh, new info on patch page!
 
Apart from being on of your favourite ways to separate dom3 players into two groups, what does that actually have to do with this topic Gandalf?


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