.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Questions that have nothing to do with MP games I have joined (http://forum.shrapnelgames.com/showthread.php?t=41241)

Gandalf Parker January 15th, 2009 11:49 AM

Re: Questions that have nothing to do with MP games I have joined
 
What determines? Or how to find out?
If you click on the leadership tag of a unit then it will give you another screen showing how many normal, how many undead, and how many magical units it can lead.

Those numbers can be affected by the units experience levels (the stars he gets), from magic items, from levels in magic, etc. Some magic sites will offer to boost those numbers also.

Gregstrom January 16th, 2009 06:54 AM

Re: Questions that have nothing to do with MP games I have joined
 
To expand on Jim's comment:

Blood gives you a little bit of demon/undead leadership, and death magic gives you a lot. Undead and demon commanders get good leadership on undead/demons, and I don't think there are any items except path boosters (and maybe the rod of death) that increase your undead leadership. Oh, except the Skull Amulet which gives you +1.

JimMorrison January 16th, 2009 08:19 AM

Re: Questions that have nothing to do with MP games I have joined
 
Rod of the Leper King as well, but it's an unpleasant item. :p And Wraith Crown.

Also several nations (well, Yomi, Lanka, LA Ermor at least) get 30 Undead Leader per Holy level, even on indie priests.

MaxWilson January 16th, 2009 12:55 PM

Re: Questions that have nothing to do with MP games I have joined
 
If you can forge Rod of the Leper King, you can summon a Black Servant to hold it. Undead are immune to disease. (Black Servant is also stealthy, so if the undead you want led happen to be ghosts you now have a whole stealthy raiding party.)

That's really interesting about Yomi/Lanka/etc.

-Max

Gregstrom January 20th, 2009 01:23 PM

Re: Questions that have nothing to do with MP games I have joined
 
@Jim: I thought it was 15 undead leadership/holy level. Did that change in a recent patch?

JimMorrison January 21st, 2009 07:17 AM

Re: Questions that have nothing to do with MP games I have joined
 
Quote:

Originally Posted by Gregstrom (Post 668474)
@Jim: I thought it was 15 undead leadership/holy level. Did that change in a recent patch?

Mmmm, quite right. D=30, H=15. :D

rabelais February 3rd, 2009 02:06 PM

Re: Questions that have nothing to do with MP games I have joined
 
Please spoil me on the following artifacts:

Gift of Kurgi
Oath Rod of Kurgi


Thanks.

rabelais February 18th, 2009 03:26 AM

Re: Questions that have nothing to do with MP games I have joined
 
Ok this is a quick but potentially important question... is movement through caves unimpeded like grassland/plains or require some survival trait (mountain?) to traverse more than one a turn?


thanks for all replies


Rabe

lch February 18th, 2009 04:57 AM

Re: Questions that have nothing to do with MP games I have joined
 
Quote:

Originally Posted by rabelais (Post 671837)
Please spoil me on the following artifacts:

Gift of Kurgi
Oath Rod of Kurgi

Code:

The Oath Rod of Kurgi (102):
        construction level: 8
                forge cost: 2S 2B
                item type: Two-handed weapon
            sprite number: 169
                    weapon: Oath Rod (157)
          activated spell: Horror Mark
                    effect: [Oath Rod] (5)

The Oath Rod effect was something that has a chance of horror marking units in the same province as the wielder during hosting, IIRC.

Code:

The Gift of Kurgi (296):
        construction level: 8
                forge cost: 5B
                item type: Misc
            sprite number: 290
                    armor: The Gift of Kurgi (94)
          activated spell: Send Lesser Horror
          onebattle spell: Call Lesser Horror
                    effect: [Gift of Kurgi] (1)
                    effect: assassination attempts (307)
                    effect: fear (30)
                    effect: horrormark (20)
                    effect: getlostinthevoid (2)
                    effect: insanity (10)
                    effect: growinsane (2)
                    status: luck, flying, ethereal, cursed, cannot unequip

The assassination attempts are from Lesser Horrors. That's actually less of a problem than wielding the Forbidden Light. The wielder has a 2% chance per turn to fall into the Void. The biggest problem might be that the wielder slowly grows insane and gets severly horror marked by it. It does give an awful lot of good combat bonuses, though, and the wielder should be good to wreak havoc for at least one or two dozen turns with it.

vfb February 18th, 2009 05:08 AM

Re: Questions that have nothing to do with MP games I have joined
 
The Oath Rod of Kurgi effect is: inflict Feeblemind on your commanders in the same province as the unit wielding the Oath Rod. It does not affect enemy commanders, so it is teh suck, pretty much.


All times are GMT -4. The time now is 04:11 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.