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Re: Questions that have nothing to do with MP games I have joined
What determines? Or how to find out?
If you click on the leadership tag of a unit then it will give you another screen showing how many normal, how many undead, and how many magical units it can lead. Those numbers can be affected by the units experience levels (the stars he gets), from magic items, from levels in magic, etc. Some magic sites will offer to boost those numbers also. |
Re: Questions that have nothing to do with MP games I have joined
To expand on Jim's comment:
Blood gives you a little bit of demon/undead leadership, and death magic gives you a lot. Undead and demon commanders get good leadership on undead/demons, and I don't think there are any items except path boosters (and maybe the rod of death) that increase your undead leadership. Oh, except the Skull Amulet which gives you +1. |
Re: Questions that have nothing to do with MP games I have joined
Rod of the Leper King as well, but it's an unpleasant item. :p And Wraith Crown.
Also several nations (well, Yomi, Lanka, LA Ermor at least) get 30 Undead Leader per Holy level, even on indie priests. |
Re: Questions that have nothing to do with MP games I have joined
If you can forge Rod of the Leper King, you can summon a Black Servant to hold it. Undead are immune to disease. (Black Servant is also stealthy, so if the undead you want led happen to be ghosts you now have a whole stealthy raiding party.)
That's really interesting about Yomi/Lanka/etc. -Max |
Re: Questions that have nothing to do with MP games I have joined
@Jim: I thought it was 15 undead leadership/holy level. Did that change in a recent patch?
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Re: Questions that have nothing to do with MP games I have joined
Quote:
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Re: Questions that have nothing to do with MP games I have joined
Please spoil me on the following artifacts:
Gift of Kurgi Oath Rod of Kurgi Thanks. |
Re: Questions that have nothing to do with MP games I have joined
Ok this is a quick but potentially important question... is movement through caves unimpeded like grassland/plains or require some survival trait (mountain?) to traverse more than one a turn?
thanks for all replies Rabe |
Re: Questions that have nothing to do with MP games I have joined
Quote:
Code:
The Oath Rod of Kurgi (102): Code:
The Gift of Kurgi (296): |
Re: Questions that have nothing to do with MP games I have joined
The Oath Rod of Kurgi effect is: inflict Feeblemind on your commanders in the same province as the unit wielding the Oath Rod. It does not affect enemy commanders, so it is teh suck, pretty much.
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