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-   -   MA Ulm - you called me a forge what? (http://forum.shrapnelgames.com/showthread.php?t=41701)

Dedas January 31st, 2009 04:31 PM

Re: MA Ulm - you called me a forge what?
 
Some awesome thread necromancy performed by me and voila!

Quote:

Originally Posted by Baalz (Post 661817)
Oh, perhaps I wasn't clear. You definitely can't afford everything I suggest is beneficial on your pretender and get the scales you need, you have to pick out of the choices as to what is most important for you. I would not at all suggest going with heat and misfortune, that will significantly cut into your vital income. I'd probably go with something like order-3, production-3, drain-3, death-3, dom-4, E4 N4 S3 D3 F2 A2 W2.

The blessing is the critical factor that puts you up into the "almost invincible" category rather than "really tough". When you're talking about a 12 hitpoint guy, the difference between taking a hit every 3-4 turns while regenerating 1 point per turn is *huge* compared to taking 2 hits every 3-4 turns while not regenerating. Using winged boots and a lucky pendant (again, a huge difference in halving your hits...plus it's cheap) you don't have a whole lot of choices for more reinvig and regen, and nothing using your smiths to forge. To be honest, I just find the cost/benefit for the smith thug with no blessing is too high with his mortality rate. You could make the call that you think other options are better an opt not to use the holy smith thugs, but its hard to argue the cost of the blessing is too high if you do plan to use them.

Additionally, having an E4 pretender helps a lot in casting the larger spells you might be considering like Earth Blood Deep Well or Forge of the ancients or iron angel. Of course you can always forge boosters, but one extra level often makes such endeavors *much* cheaper rather than depending on an elemental staff or ring of wizardry. Finally, as you may have noticed you'll want to be spending a bunch of earth gems, so having E4 on the guy you already planned to send extensively site searching is hard to classify as a waste.

As the Ulm ***** I am I tried to build the pretender Baalz suggested here but it is just not possible in vanilla. Any tips on what magic I should lower? Death perhaps?

Redeyes January 31st, 2009 04:43 PM

Re: MA Ulm - you called me a forge what?
 
Drop the fire death to 2.
Death 2 is the breaking point for death-bootstrap (create revenant for Dark Knowledge & skull staff) and you have some fire on every smith so you'll have it entirely covered by construction 6 (with skull of fire) at the latest.

Rainbow types gain the most from CBM, in my opinion.

Gregstrom January 31st, 2009 04:47 PM

Re: MA Ulm - you called me a forge what?
 
You could take a point of heat/cold perhaps?

Dedas January 31st, 2009 06:24 PM

Re: MA Ulm - you called me a forge what?
 
Thanks for the tips!

Nah, I would avoid heat/cold as Ulm needs all the money it can get for all those fortresses. Dropping death and fire to two on the other hand sounds good. Will try it.

Redeyes January 31st, 2009 06:32 PM

Re: MA Ulm - you called me a forge what?
 
Oh right, I edited my post one time too many and the end result didn't come out right ;)

You'll need to drop fire entirely and death by one if that build is going to add up.
I reasoned that fire is easy enough for Ulm to work as is

Trumanator February 1st, 2009 03:19 AM

Re: MA Ulm - you called me a forge what?
 
I think that Baalz was thinking more from a CBM perspective here, as he has in most of his recent guides.

Dedas February 1st, 2009 04:46 AM

Re: MA Ulm - you called me a forge what?
 
Perhaps, though he didn't state it in any of his posts in this thread. Maybe it is just me who still plays vanilla? :)

Dragar February 1st, 2009 05:37 AM

Re: MA Ulm - you called me a forge what?
 
yeah i think so, vanilla is so 2007

AreaOfEffect February 1st, 2009 06:09 PM

Re: MA Ulm - you called me a forge what?
 
I play vinilla. Parden me for being behind the times.


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