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-   -   Machaka – a sorcerer’s fevered arachnophobia (http://forum.shrapnelgames.com/showthread.php?t=41744)

lch February 23rd, 2009 09:02 AM

Re: Machaka – a sorcerer’s fevered arachnophobia
 
I'd say that this is a broken mechanic. It's easy to see that it's WAD, but I'm not happy with it.

cleveland February 23rd, 2009 07:55 PM

Re: Machaka – a sorcerer’s fevered arachnophobia
 
I told you not to seek the treasure...

IW is aware of this. Unfortunately it seems fixing it will break a lot of other things.

rdonj February 24th, 2009 12:24 AM

Re: Machaka – a sorcerer’s fevered arachnophobia
 
Quote:

Originally Posted by cleveland (Post 676310)
I told you not to seek the treasure...

IW is aware of this. Unfortunately it seems fixing it will break a lot of other things.

I was waiting for this :D

legowarrior February 26th, 2009 02:14 PM

Re: Machaka – a sorcerer’s fevered arachnophobia
 
I can't help but feel that there is just no point to the Hunters, which is such as waste. What is a good late game strategy for the Machaka, if they make it?

Gregstrom February 26th, 2009 03:22 PM

Re: Machaka – a sorcerer’s fevered arachnophobia
 
Tartarians, probably. You have Death and Nature, so you get a chance of Gift of Health and no difficulty summoning Tartarians.

legowarrior February 26th, 2009 06:02 PM

Re: Machaka – a sorcerer’s fevered arachnophobia
 
How is Hidden in Sand as a spell for Machaka.

Gregstrom February 26th, 2009 06:27 PM

Re: Machaka – a sorcerer’s fevered arachnophobia
 
It doesn't really add magic diversity, but the troops are nice. If you've made blood stone factories, it's a nice option to have available.

13lackGu4rd February 20th, 2010 07:11 PM

Re: Machaka – a sorcerer’s fevered arachnophobia
 
warning: thread necromancy

now that CBM 1.6 has become popular and gem generators gonne for good(perhaps) I wonder how this strategy will change. mid game seems to be relying a lot on bane lords+fire drakes(thanks to fetishes), without fetishes I don't think this is too reliable. the late game seems to be Tartfest that has no blood, so what will it be for Machaka? I guess Machaka does have plenty of D2(and maybe D3 with randoms? not sure) so working up to 7 is doable. you also got some nature for GoH/GoR and I guess challice is doable, but everyone is racing for those so it'll be tough. I do wonder if there would be another alternative for tartfest built on this strategy, upgraded for the current CBM 1.6 of course...

Jarkko February 21st, 2010 02:53 AM

Re: Machaka – a sorcerer’s fevered arachnophobia
 
I would like to see strategical options for Machakan end-game too. Machaka can get to tartarians, but needs some empowering along the way (or a S4 pretender and the forging of rings). Machaka has no mages who can cast GoH, unless they have a pretender with S and N for the booster.

What makes all this more difficult is that Machaka has to spread out research in addition to enchantmet, conjuration and construction (like any other nation racing for those spells), but the to take advantage of the super-strong mid-game they have to research Evocations too. One option would be to forego evocations, but then the mid-game will most likely be more than slightly hairy.

As it is, Machaka has, as far as I can see, very close to zero options in end-game. It all depends on the pretender you have, but if you plan for end-game you may very well croak during mid-game. Would be great to see some strategies where there would be at least some hope for Machaka in the end.

cleveland February 21st, 2010 04:22 PM

Re: Machaka – a sorcerer’s fevered arachnophobia
 
A well played Machaka shouldn't allow a late game to occur :D

But seriously, they'll have plenty of death and nature gems by late game, so a few empowerings aren't that expensive, especially when it's for a Tartarian factory. Plus they can probably count on the Fire royalty and the King of Banefires, and have a decent shot at the Earth royalty.

I really like poison golems for Machaka. They're kinda rare, thanks to it's weird D/E summoning requirements, but Machaka can crank them out by the bushel, GoR em, and turn them loose under Heat from Hell and Poison Cloud spam. They're reaper trait goes well with Volcanic Eruption spam.


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