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-   -   Jomon Analysis: 3.21 (http://forum.shrapnelgames.com/showthread.php?t=41793)

MaxWilson January 3rd, 2009 10:59 PM

Re: Jomon Analysis: 3.21
 
Quote:

Originally Posted by Hoplosternum (Post 663724)
Hammers are construction 2, while earth boots are Con 4.

Hammers are Const-4, at least in vanilla.

-Max

thejeff January 3rd, 2009 11:12 PM

Re: Jomon Analysis: 3.21
 
No, they're definitely Const2. In the manual and everything.

archaeolept January 3rd, 2009 11:51 PM

Re: Jomon Analysis: 3.21
 
always and everywhere const 2

but it's a common misconception - it always seems that they should be const 4 :)

vfb January 4th, 2009 12:13 AM

Re: Jomon Analysis: 3.21
 
Sometimes it is effectively 4, if all you've got are E2's and you need boots before you can make one.

MaxWilson January 4th, 2009 12:57 AM

Re: Jomon Analysis: 3.21
 
Quote:

Originally Posted by thejeff (Post 663785)
No, they're definitely Const2. In the manual and everything.

The bad part is, I get egg on my face. The good part is, I can now start forging hammers much earlier. I've believed them to be Const-4 ever since I started playing the game; it's the first thing I forge when I hit Const-4.

-Max

vfb January 4th, 2009 01:34 AM

Re: Jomon Analysis: 3.21
 
For a while, I started thinking Starshine caps needed S3's to forge. I've no idea why I thought that!

Tifone January 4th, 2009 11:46 AM

Re: Jomon Analysis: 3.21
 
And I often thought Fire Brand was F2. Bad mistake.

Hoplosternum January 5th, 2009 09:31 AM

Re: Jomon Analysis: 3.21
 
Quote:

Originally Posted by vfb (Post 663798)
Sometimes it is effectively 4, if all you've got are E2's and you need boots before you can make one.

This is why I like Master Shugengas with their chance of getting E3s. Early hammers :). Jomon wants Enchantment 4 (Flame Arrows) and Alteration 4 (Wind Guide) as well as a small amount of other paths for remote site searching (although you may simply manually site search) and some battlefield spells before you start sending mages out to back up your armies with communions. And when you send them out you may want a few trinkets (that N1 encumberance 0 shield etc.) to help the important ones to survive. Or even to start selling stuff for death gems.

You don't really need (without Thugs of your own) to spend the research on Con 4 early and Jomon has plenty of early research it needs that will boost its armies greatly.

Trumanator June 12th, 2009 01:44 AM

Re: Jomon Analysis: 3.21
 
Does anyone know what the flavor text in the descriptions about how the shrimp, sharks, and crabs have "simple dreams" means. It seems to imply that they're somehow resistant to the insanity?

Gregstrom June 12th, 2009 02:24 PM

Re: Jomon Analysis: 3.21
 
It does indeed.


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