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Re: Conceptual Balance Mod 1.4
returning to the master of games, for both ermor and pythium
I believe I have located the bug. They reference weapons 770, and 771 which are not in the .dm file, nor are they referenced as weapons in Edi's db. At least not 3.17. |
Re: Conceptual Balance Mod 1.4
Lol, a great reduction.
Still a bit of Blood wasn't a bad touch for a "Demon Whip"... |
Re: Conceptual Balance Mod 1.4
Due to a bug, Nature, added to a pretender, gives no benefit, unlike virtually every other path.
I'd like to suggest adding regeneration to the Green Dragon |
Re: Conceptual Balance Mod 1.4
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What? What bug? What benefit? None of the other sorceries give physical benefit to mages with them, just increased leadership ability. The increased supply creation from Nature isn't that much worse than, say, ability to lead few more magic beings (Astral) or undead (Death, Blood). |
Re: Conceptual Balance Mod 1.4
Earth gives prot.
Fire gives attack air give precision.... etc. IF you are a being that already has regen (gaia etc) at one point nature used to increase your regen. Many of the mages got some bonus under CBM. I'm suggestion something I believe would be thematic for the dragons. Dragons are *not* popular chassis, and so like many of the other unpopular choices, a minor boost would not be untoward to increase competitiveness |
Re: Conceptual Balance Mod 1.4
Nature gives supply bonus.
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Re: Conceptual Balance Mod 1.4
Plus more years to get old of age, 50% bonus per level or something.
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Re: Conceptual Balance Mod 1.4
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Re: Conceptual Balance Mod 1.4
Why do you mention Returning lch?
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Re: Conceptual Balance Mod 1.4
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Astral increases magic leadership, Death and Blood increase undead leadership, Nature increases maxage and gives supply bonus. |
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