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-   -   Conceptual Balance Mod 1.4 (http://forum.shrapnelgames.com/showthread.php?t=41930)

chrispedersen January 15th, 2009 08:22 PM

Re: Conceptual Balance Mod 1.4
 
returning to the master of games, for both ermor and pythium
I believe I have located the bug.

They reference weapons 770, and 771 which are not in the .dm file, nor are they referenced as weapons in Edi's db. At least not 3.17.

Tifone January 15th, 2009 08:51 PM

Re: Conceptual Balance Mod 1.4
 
Lol, a great reduction.
Still a bit of Blood wasn't a bad touch for a "Demon Whip"...

chrispedersen January 17th, 2009 05:47 PM

Re: Conceptual Balance Mod 1.4
 
Due to a bug, Nature, added to a pretender, gives no benefit, unlike virtually every other path.

I'd like to suggest adding regeneration to the Green Dragon

Endoperez January 17th, 2009 06:01 PM

Re: Conceptual Balance Mod 1.4
 
Quote:

Originally Posted by chrispedersen (Post 667841)
Due to a bug, Nature, added to a pretender, gives no benefit, unlike virtually every other path.

I'd like to suggest adding regeneration to the Green Dragon


What? What bug? What benefit?

None of the other sorceries give physical benefit to mages with them, just increased leadership ability. The increased supply creation from Nature isn't that much worse than, say, ability to lead few more magic beings (Astral) or undead (Death, Blood).

chrispedersen January 17th, 2009 06:05 PM

Re: Conceptual Balance Mod 1.4
 
Earth gives prot.
Fire gives attack
air give precision.... etc.

IF you are a being that already has regen (gaia etc) at one point nature used to increase your regen.

Many of the mages got some bonus under CBM. I'm suggestion something I believe would be thematic for the dragons. Dragons are *not* popular chassis, and so like many of the other unpopular choices, a minor boost would not be untoward to increase competitiveness

Sombre January 17th, 2009 06:47 PM

Re: Conceptual Balance Mod 1.4
 
Nature gives supply bonus.

lch January 17th, 2009 08:53 PM

Re: Conceptual Balance Mod 1.4
 
Plus more years to get old of age, 50% bonus per level or something.

lch January 17th, 2009 08:56 PM

Re: Conceptual Balance Mod 1.4
 
Quote:

Originally Posted by chrispedersen (Post 667381)
returning to the master of games, for both ermor and pythium
I believe I have located the bug.

They reference weapons 770, and 771 which are not in the .dm file, nor are they referenced as weapons in Edi's db. At least not 3.17.

Doesn't have to do with Returning, I think, and definitely not with CBM, because IIRC I got this on new heroes in a game of mine as well. I reported this, but so far the understanding is that it's random data corruption that can't be traced to a specific section of the code and isn't worth the time to hunt for it. If you found a way to reproduce this problem, then go for it and describe how so that the problematic part of code might be dug out and corrected.

llamabeast January 18th, 2009 04:56 AM

Re: Conceptual Balance Mod 1.4
 
Why do you mention Returning lch?

Endoperez January 18th, 2009 05:34 AM

Re: Conceptual Balance Mod 1.4
 
Quote:

Originally Posted by chrispedersen (Post 667845)
Earth gives prot.
Fire gives attack
air give precision.... etc.

... and water increases defense. However, only the four elemental paths give stat bonuses.

Astral increases magic leadership, Death and Blood increase undead leadership, Nature increases maxage and gives supply bonus.


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