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Re: Tips for LA C'tis
Yeah they're lifeless. I suspect that really puts a damper on any use of tomb kings as thugs.
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Re: Tips for LA C'tis
So I tried a W9 bless, and it's pretty cool! Mainly because it stacks with Royal Power/Power of the Grave/what-have-you.
Platform: Sleeping W9N2 Mother of Rivers. The amount of W gems in CBM she gets is just sick: 6 a month. Mother of Rivers says "I'd like to order a dozen clams, please." So +N on the Mother for making clams on her own, and for summoning Naiads later to do more clamming. And N2 is a good site-search early on, to turn up Enchantresses etc, rather than puttering about with the lousy N1's you can hire. Scales: Dom-6, Order-3, Heat-3, Growth-1, Magic-1. In the 1st year: Turn 1 hire Lizard King for smite, sermon; plus some Desert Rangers. Until early fall, build Sauromancers, Desert Rangers, expand with the Rangers, research Conj. The free Tomb Priest reanimates Chariots from turn 1, just accumulate them. Early Fall - Summon Servant, send out a D4EF site searcher if you've got one, otherwise D3EF; Research Ench-3 Fall - Prophetize Servant Late Fall - Prophet reanimates Wyrms, hire another Lizard King Early Winter - 1st Tomb King; move out Chariots as 1st undead army Winter: Build Forest Castle (or some other 4-turn castle); hire a Keeper of tombs Late Winter: get ench-3, switch to const. And I get my first Tomb Wyrm into battle alongside my 18 chariots and 12 Desert Guard, and see what happens with some buffs: Base: HP 39 Prot 10 Mor 30 MR 16 Str 16 Atk 15 Def 5 Mov 2/7 +Blessed: HP 39 Prot 10 Mor 30 MR 16 Str 16 Atk 15 Def 9 Mov 2/10 +Power of the Grave: HP 39 Prot 10 Mor 30 MR 16 Str 16 Atk 19 Def 9 Mov 2/16 That's really nice that Power stacks with the Bless for more AP. A Blessed & Powered Wyrm is speed 16, exactly the same as a Powered Chariot. Now in the 2nd year I can switch to Wyrms, skelly spam and slingers if the Rangers won't cut it. My god wakes up and I search manually for some N income for clams, and she can get thugged out if I need her to fight. And just pump another Tomb Kings every time I get enough D. The elusive H4 is a ways off... if you Summon Spectre, you can get SE mages, and these can make Crystal Matrix items for your H3s, and it does boost them to H4 with 2 slaves. But in the early part of the game, if you need a big can-o-Wyrms army, just bring more H3's, AoE 5 on Royal Power covers up to 10 Wyrms. |
Re: Tips for LA C'tis
VFB that is a very good suggestion!
The bless though, is it worth the opportunity cost? wouldnt it be better to do a couple minor blesses rather than the water 9? Just playing around real quick with it, you can get 3 in one other path and 4 in a fourth path if you drop the water to 4. That provides benefits in a) site searching, b) magic diversity and allowing you to have perhaps an E4 bless or F4 bless as well. |
Re: Tips for LA C'tis
Well it IS interesting, as with PotG, you are going from 7AP to 16AP, for potentially 2 1/3 attacks per round, on a 0 Enc unit!
Though, I'm not sure what sort of buffs you would need/want on them to keep them up long enough to matter, in the mid-late game. Quote:
Thanks VFB, now I can sleep at night. Well maybe not, but it won't be my Astral Bless keeping me up anymore..... <3 |
Re: Tips for LA C'tis
The only unit I know of which is Lifeless and still regenerates is Claymen.
-Max |
Re: Tips for LA C'tis
I think Iron Dragons might too
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Re: Tips for LA C'tis
Quote:
Given the initial Ctis contingent, how many rangers are necessary to start a healthy expansion? |
Re: Tips for LA C'tis
Expand on turn 2 if you can. The number of rangers depends on the indies you're surrounded with. You might need an additional smiter and wait until turn 3 to start expanding.
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Re: Tips for LA C'tis
By the way, why profetize a servant and lose the potential H4 with the King?
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Re: Tips for LA C'tis
Because you can start reanimating earlier and cheaper.
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