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-   -   Silver Lions II - Preview (http://forum.shrapnelgames.com/showthread.php?t=42269)

Imp April 16th, 2009 10:02 AM

Re: Silver Lions II - Preview
 
Quote:

Originally Posted by Double_Deuce (Post 685919)
M60's are not the best as offensive weapons.

Now theres an understatment especially the early versions with no giro accurate fixed gun emplacements for the period but thats about it.

iCaMpWiThAWP April 19th, 2009 08:18 PM

Re: Silver Lions II - Preview
 
How is the campaign going? the 1st scenario was too easy, lost 3 man a truck and a tank trnsport to 122 artillery, a suggestion, make the mechanics engineer type, you might need more than just mineclear/engineer tanks sometimes(mostly because of size, its a lot easyer to clear obstacles without bullets flying past your head)

Marek_Tucan April 20th, 2009 05:03 AM

Re: Silver Lions II - Preview
 
Quote:

Originally Posted by iCaMpWiThAWP (Post 686786)
How is the campaign going?

The easy part (maps) is ready ;)

Double_Deuce April 20th, 2009 03:25 PM

Re: Silver Lions II - Preview
 
Quote:

Originally Posted by iCaMpWiThAWP (Post 686786)
How is the campaign going? the 1st scenario was too easy, lost 3 man a truck and a tank trnsport to 122 artillery, a suggestion, make the mechanics engineer type, you might need more than just mineclear/engineer tanks sometimes(mostly because of size, its a lot easyer to clear obstacles without bullets flying past your head)

I am adjusting the earlier scenarios some to make it harder but I don't want to scare off any newer players. During the campaign you will little if any repair points for replacements. The real "heat starts about battle #6 when you are defending against the better part of 2 MRB's )with one of them being Soviet) and Warsaw Pact Air assets start to make its appearance. Its a monster scenario and is taking a bit longer than I anticipated. I may take a break from it and jump into some of the later scenario's since campaign scenario do not really need to be designed in any sequence as long as they are packed together and linked properly in the campaign itself.

Historically our unit didn't have any mineplows although the XO's tank did have a dozer blade. This was more for helping dig quick, 2 step fighting positions than anything else but in a pinch it could help with mineclearing.

Skirmisher April 20th, 2009 08:43 PM

Re: Silver Lions II - Preview
 
Quote:

Originally Posted by Marek_Tucan (Post 686847)

The easy part (maps) is ready ;)

I see making quality maps as the hard part of scenario design.

Any chance of you making some Afghanistan/Pakistan maps?

1980-1989 Russia vs Mujahdeen
2002-Present NATO vs Mujahdeen

Nothing like guerila fighting in the fresh mountain air...

Marek_Tucan April 21st, 2009 08:31 AM

Re: Silver Lions II - Preview
 
IIRC I saw somewhere 1:50k military maps of the sandbox, so yeah, maybe at some point in the future ;)

Imp June 14th, 2009 07:14 AM

Re: Silver Lions II - Preview
 
Hi DD was just wondering how it was progressing

Double_Deuce June 16th, 2009 09:10 PM

Re: Silver Lions II - Preview
 
Quote:

Originally Posted by Imp (Post 695872)
Hi DD was just wondering how it was progressing

Going really slow right now. RL making a big dent due to work and family. Progress is continuing but extremely slow atm. :(

Imp June 16th, 2009 09:19 PM

Re: Silver Lions II - Preview
 
Cheers for the update.


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