![]() |
Re: Baalz' guides
My bad then. I've never thought conscription was that good, but then again, the AI doesn't use scouts to take undefended provinces.
|
Re: Baalz' guides
Conscription has it's uses. It's minor, but it does. They also don't use Call of the Winds or any of that very often either. :p
|
Re: Baalz' guides
Quote:
|
Re: Baalz' guides
Quote:
|
Re: Baalz' guides
Then that might be a bug that 0% of something is still being rounded to 1 in Dom3, while the intention was that a mimimum of 1 PD has to be available. I'd appreciate it more if you could go from zero PD to other PD values, though.
|
Re: Baalz' guides
I'm working on a MA Man guide. But considering MA Man, the provisional subtitle is at its most optimistic going to be "Making the best of a bad deal".
|
Re: Baalz' guides
Conscription seems very good to me. When I play I like to put 5 PD into a province. With conscription (if you can keep hold of that province for 2 or so years) that can mature into 20+ PD.
|
Re: Baalz' guides
Why do you put 5 pd in? Seems like a number that costs more than 1 but isn't really any more useful for the most part..
I think conscription is nice, but fairly weak. Nothing to base a choice or strat around |
Re: Baalz' guides
Probably because it's cheap, I'm guessing, and it gets you to a useful level of PD faster.
Also 5 to 10 PD can beat ghouls/birds/wolves, but 1PD won't cut it. |
Re: Baalz' guides
As VFB said.
1PD can be taken out with no real effort at all. Black Servants, tough scouts (eg. the Jotun ones) or assassins could take a 1PD province with no special equipment. 5 PD costs just 15 gold, and means your opponent has to put at least a bit of gems or gold effort in. |
All times are GMT -4. The time now is 12:36 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.