.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPWW2 (http://forum.shrapnelgames.com/forumdisplay.php?f=139)
-   -   Don't Feel Sorry For The AI (http://forum.shrapnelgames.com/showthread.php?t=42733)

Charles22 April 8th, 2009 09:59 PM

Re: Don't Feel Sorry For The AI
 
Quote:

Originally Posted by Ziploc (Post 684699)
Whilst I don't feel sorry for the AI as it will, in cold blood, slaughter your best units if given half a chance (bye bye Jagdpanzer IV and 105mm Howitzer Stug to US 57mm ATG and Bazooka respectively), however I do feel sorry for it's digital soldiers and wish the AI would encourage them to spread out a bit more!

There may be some validity to what you say, but I have the gut feeling there isn't. Nonetheless, we usually don't take a platoon of units and protect the most experienced anymore than the others, this partly has to do with the platoon having better results if the best unit is in there fighting, and usually the lesser units aren't too far away in experience anyway, unless we're in the habit of losing untis left and right.

So the only way you could be correct about the AI gunning for the most experienced units, could be a simple matter of observation. I can't tell you for sure this is the case, with anything that follows. Firstly, I think you can always check, like with your own units, just what each unit costs the enemy. If you can (instead of the cost being based on 70exp as in the encyclopedia) see the costs updated to it's current experience for enemy units, then that is the way the AI would know which is the best you have in value. I doubt, however, that even if the AI can see such a thing, that they would program it to do that.

Ziploc April 9th, 2009 05:34 AM

Re: Don't Feel Sorry For The AI
 
I was talking in terms of purchase cost rather than experience compared to other units in a primarily infantry force.

Ziploc April 9th, 2009 06:48 AM

Re: Don't Feel Sorry For The AI
 
The AI was firing the appropriate weapons at appropriate (expensive!) targets rather than shooting up the units with the most experience.

Lt. Ketch April 9th, 2009 01:14 PM

Re: Don't Feel Sorry For The AI
 
Murphy's law dictates that if you lose a unit, it's going to be a "best" unit, whether it's your most experienced, the most expensive or simply the one unit you needed to break the line and route your enemy nineteen different direction. :doh::hurt:

Regardless of how the AI targets, any damage it inflicts is liable to make you want to smash your computer in revenage. :pc::banghead:smash:

Ziploc April 9th, 2009 02:41 PM

Re: Don't Feel Sorry For The AI
 
Regardless of how the AI targets, any damage it inflicts is liable to make you want to smash your computer in revenage.

Especially now it's pesky airforce have blown up my best Opel truck!

Ramm April 9th, 2009 08:00 PM

Re: Don't Feel Sorry For The AI
 
Quote:

Originally Posted by Ziploc (Post 684897)
Regardless of how the AI targets, any damage it inflicts is liable to make you want to smash your computer in revenage.

Especially now it's pesky airforce have blown up my best Opel truck!

LOL best truck :re: :D

Experience 0 trucks are the best because you get "unbeatable prices" at the dealership (buyscreen), lol :D, but you have to cheat to get them.

Andrew

Charles22 April 9th, 2009 10:09 PM

Re: Don't Feel Sorry For The AI
 
Quote:

Originally Posted by Ziploc (Post 684798)
I was talking in terms of purchase cost rather than experience compared to other units in a primarily infantry force.

It doesn't matter. More experienced units cost more. They do tend to go after the most expensive units, or largest threats, such as tanks, but if you were isolating a platoon of the same tanks, and one had 130 exp., while another had 60, the one that is 130 will cost roughly 50% more, and so IF the AI can see that, they will know which one to gun for, that is, if they are programmed in that rather gamey way, which I doubt.

Ramm April 9th, 2009 11:58 PM

Re: Don't Feel Sorry For The AI
 
Quote:

Originally Posted by Charles22 (Post 684958)
Quote:

Originally Posted by Ziploc (Post 684798)
I was talking in terms of purchase cost rather than experience compared to other units in a primarily infantry force.

It doesn't matter. More experienced units cost more. They do tend to go after the most expensive units, or largest threats, such as tanks, but if you were isolating a platoon of the same tanks, and one had 130 exp., while another had 60, the one that is 130 will cost roughly 50% more, and so IF the AI can see that, they will know which one to gun for, that is, if they are programmed in that rather gamey way, which I doubt.

Charles, no offense but you couldn't be more wrong; the AI simply goes after the most immediate threat, which is not necessarily the most expensive or most experienced but may be both, either or neither.

Andrew

Ziploc April 10th, 2009 06:47 AM

Re: Don't Feel Sorry For The AI
 
I agree Charles that the AI does not 'know' which of your units has the greatest experience. Whilst playing it has never seemed to pick out such units for priority targeting.

Charles22 April 10th, 2009 05:48 PM

Re: Don't Feel Sorry For The AI
 
Quote:

Originally Posted by Ramm (Post 684973)
Quote:

Originally Posted by Charles22 (Post 684958)
Quote:

Originally Posted by Ziploc (Post 684798)
I was talking in terms of purchase cost rather than experience compared to other units in a primarily infantry force.

It doesn't matter. More experienced units cost more. They do tend to go after the most expensive units, or largest threats, such as tanks, but if you were isolating a platoon of the same tanks, and one had 130 exp., while another had 60, the one that is 130 will cost roughly 50% more, and so IF the AI can see that, they will know which one to gun for, that is, if they are programmed in that rather gamey way, which I doubt.

Charles, no offense but you couldn't be more wrong; the AI simply goes after the most immediate threat, which is not necessarily the most expensive or most experienced but may be both, either or neither.

Andrew

I was using more of a theory to back the notion somebody had earlier about the AI going after the best units. I think I made it clear I didn't necessarily believe that, but if it were so what I described could be what happens.


All times are GMT -4. The time now is 12:04 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.