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-   -   Bless for LA C'tis? (http://forum.shrapnelgames.com/showthread.php?t=42911)

Squirrelloid January 7th, 2010 09:35 PM

Re: Bless for LA C'tis?
 
This life-after-death stuff doesn't sound very good for early game. How much do you want to invest in a bless you'll barely be able to use before year 3?

vfb January 7th, 2010 09:56 PM

Re: Bless for LA C'tis?
 
What, the W9 thing? At the start of Winter, year 1, you can have a prophet Black Servant and a Tomb King making Wyrms, and chariots from your free undead H2 guy. Expansion is admittedly not super-easy, if you don't take an awake god. Desert Rangers and H3s can help expand, once you've taken a few provs to get enough gold/resources to hire them.

Illuminated One January 7th, 2010 10:14 PM

Re: Bless for LA C'tis?
 
Quote:

Originally Posted by Baalz
Hmmm, poison or cold are the two typical ways as they don't kill the soulless who respawn. Poison should work if you got something that has a poison cloud (bog beasts, hydras, etc.) as it'll still do enough damage through the poison resistance. I don't see anything terribly easy for C'tis to get, but you could watch for such opportunities. On the cold front, you could use the cold aura from a bunch of banes, but I'm not sure how well that would work in a heat dominion. Might be a job for the pretender, certainly powerful enough strategy to justify it and would only need to be done every few turns. A frost father pretender has a powerful enough cold aura (particularly if you take a couple levels of W and cast breath of winter) to punch right through a heat dominion, and he brings the aforementioned A for mass flight. On the other vector the mother of monsters brings a poison cloud and potentially the heft to put up gift of nature's bounty pretty early since you're b-lining enchantment (she can drop foul vapors to for a trivial cost). Heh, just make sure the lizard kings don't bless themselves if you've got heavy N on your pretender.

You can make the province cold via spells before.

Tollund January 7th, 2010 10:49 PM

Re: Bless for LA C'tis?
 
What's the best way to generate an easily winnable battle that will last long enough for the poison/cold/heat aura to kill your troops? Do you just get your allies to attack a province with a remote spell/chaff?

Frozen Lama January 7th, 2010 11:04 PM

Re: Bless for LA C'tis?
 
ghost riders can work

Tollund January 7th, 2010 11:15 PM

Re: Bless for LA C'tis?
 
Will ghost riders actually last that long against mass produced lizard kings?

Frozen Lama January 7th, 2010 11:29 PM

Re: Bless for LA C'tis?
 
if you script them to hold for a few turns yes

vfb January 8th, 2010 12:10 AM

Re: Bless for LA C'tis?
 
With MA C'tis I just used whatever rampaging randoms happened to stop by: trolls, barbarians, knights. Set some mages to skelly spam, and the skeletons will take forever to kill the indies, but will keep the horde off your mages/priests, while Foul Vapors does its work. As a bonus, you don't have to pay upkeep on those mages after the, either.

It's good to have the Chalice to fix any mutes that you get as a result of afflictions.

Baalz January 8th, 2010 11:42 AM

Re: Bless for LA C'tis?
 
Hmmm, might make a compelling case for taking misfortune scales...

Belac January 8th, 2010 12:49 PM

Re: Bless for LA C'tis?
 
Quote:

Originally Posted by Squirrelloid (Post 725320)
Quote:

Originally Posted by Belac (Post 725318)
Quote:

Originally Posted by Trumanator (Post 725302)
E4 is useless on 0enc units. Its good for your sacred mages though.

Really? Even if you stick armor/shields with encumbrance on them?

0 enc. units only care about enc. from spellcasting.

Let me be clearer: Would a Tomb King (enc. 0) wearing Black Steel full plate (enc. 2) benefit from an E4 bless, putting it back at encumbrance 0, or would it be at encumbrance 2 despite the bless?


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