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-   -   Psst, over here, I got the latest patch status... shhhh (http://forum.shrapnelgames.com/showthread.php?t=4317)

chewy027 October 15th, 2001 09:58 PM

Re: Psst, over here, I got the latest patch status... shhhh
 
since i have all the stuff already no not really.

Tampa_Gamer October 15th, 2001 10:15 PM

Re: Psst, over here, I got the latest patch status... shhhh
 
Possibly, but it would basically be more of a "contribution" as such to MM. I have gotten more out of the $40+ I spent for SE4 Last November than I have out of any game I have bought since my first game purchase in the 70s. . .

Sinapus October 15th, 2001 10:47 PM

Re: Psst, over here, I got the latest patch status... shhhh
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by chewy027:
i think richard said something about the next week or two of course that was Last week...<HR></BLOCKQUOTE>

"Possibly next week." -Richard, Oct 9th.

Which means it might be out this week, or it might not. Depends on what disaster crops up while finishing testing, I guess. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif




------------------
--
"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"

geoschmo October 16th, 2001 04:25 AM

Re: Psst, over here, I got the latest patch status... shhhh
 
Ok, gonna be some happy people here when you read this I think...
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Version 1.47:
1. Changed - Combat has been changed such that order of player's
movement is random. In addition, defenders will be placed
at the front of the player list so that they get to move
first.

2. Added - When the host logs in to a game, he can go to the Game Options
window where there is now a "Reset Passwords" button. The host
can select which empires he wants to have their passwords reset.
The new password is displayed to the host and a message is sent in
the log to the player informing him that his password was reset.
The host needs to give the new password to the player for their
next turn. A host should perform any password resets before
processing the turn.
3. Fixed - In a Simultaneous Game, sometimes the Replay All Ship Movement
would cause a crash.
4. Fixed - Hitting return now works on the Player Login screen.
5. Fixed - The Designs List window will no longer jump to the top if you
mark a ship as obsolete and can view obsolete ships.
6. Fixed - Resorting on the Colonies or Ships Window with the large rows
showing would sometimes result in rows of incorrect height.
7. Fixed - Spaceborne units were not counted in statistics when scrapped,
self-destructed, or fired on.
8. Fixed - Missing a space before the empire name in a message about intel
defense. <HR></BLOCKQUOTE>
Not perfect but it should be better than the current initiative system. Although I'll be the first to admit I don't know how "Random" and "Defender first" will work together. Rather than guess I'll just run some tests games with the beta and let you know if I can figure it out. If anyone recognizes that as their suggestion, please let us know what that means. They seem to be contradictory to me.

The password reset feature is huge news for PBW. Allows us to fill open spots where the player drops and has changed the password. Before this our only option was to let the AI run the empire.

This is turning out to be a helluva patch! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Geoschmo

ZeroAdunn October 16th, 2001 05:42 AM

Re: Psst, over here, I got the latest patch status... shhhh
 
I am currently dancing a jig....

One helluva patch!

CaptSpoogy October 16th, 2001 06:08 AM

Re: Psst, over here, I got the latest patch status... shhhh
 
I most agree with everyone when I say I'm actively looking forward to this patch!

Geo,

I believe "Random Player Movement" refers to the movement of ships and such during simultaneous games. Instead of the first player's ships moving first, then the second players etc..., this order will be random.

For combat mode, the defenders will be able to move first, which is a welcome relief to say the least!

------------------
"Reality is a nice place to visit, but I wouldn't want to live there."

Dragonlord October 16th, 2001 08:30 AM

Re: Psst, over here, I got the latest patch status... shhhh
 
Some excellent Last minute fixes, especially numbers 1, 2, and 4.
Now I just pray to god that ongoing PBW games will be compatible (upgradeable) to this patch...

Dragonlord October 16th, 2001 08:34 AM

Re: Psst, over here, I got the latest patch status... shhhh
 
Am giving the change to initiative some more thought.
Presumably the randomness only applies to the first combat turn? Otherwise you could get to go 3 times in a row http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Also, I assume Defender is defined as a player who occupies a sector, and the attacker is the one moving into that sector. But what if two fleets move into a sector at the same time?

Slaughtermeyer October 16th, 2001 08:45 AM

Re: Psst, over here, I got the latest patch status... shhhh
 
With the reset password option, would it now be possible for a race that originally started a PBW game as an AI race to be taken over by a human player?

Puke October 16th, 2001 09:10 AM

Re: Psst, over here, I got the latest patch status... shhhh
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Slaughtermeyer:
With the reset password option, would it now be possible for a race that originally started a PBW game as an AI race to be taken over by a human player?<HR></BLOCKQUOTE>

now there is an idea with potential. recreate the old 'neutral challenge' in multiplayer mode. assign players to computer generated neutral races, populate the quad with high bonus 5000 point AIs, and see who survives.


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