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-   -   Mod: EA Alchera - now ver. 2.0! (http://forum.shrapnelgames.com/showthread.php?t=43201)

the Vanishag June 11th, 2009 11:48 PM

Re: EA Alchera: Aborigine and Maori-inspired Nation
 
Thanks, everyone. I've been beyond busy, but I'll have at least some bugfixes done and minor additions/alterations by the end of the weekend.

the Vanishag June 14th, 2009 11:31 PM

Re: EA Alchera: Aborigine and Maori-inspired Nation
 
Fixed Linux/Unix compatability and updated Maui - more to come.

Sombre June 15th, 2009 09:02 AM

Re: EA Alchera: Aborigine and Maori-inspired Nation
 
One thing I notice looking at the preview pic is that the diver graphic isn't as good as the other units. Can't put my finger on why - the spear being too much of a block maybe? Or something about the attack sprite?

Foodstamp June 15th, 2009 10:58 AM

Re: EA Alchera: Aborigine and Maori-inspired Nation
 
Nice sprites and a great concept for a mod. I agree with Sombre that the diver sprite looks out of place. Did you use a 4 armed sprite and crop off the extra arms? That could explain the odd pose.

the Vanishag June 17th, 2009 01:37 PM

Re: EA Alchera: Aborigine and Maori-inspired Nation
 
I did the recuitable units first, then the commanders, then the summons, and the Diver was my 1st ambitious sprite. I composited it from the Maenad, Siren, and Battle Vestal, and that's how the proportions got wonky.

It would have been better if I'd stuck closer to the Maenad, but it was a learning exercise. I think the main problem is that the sprite is too tall and probably too wide across the chest (I think the Siren in "mer" form is size 2, but if so, she's a large size 2). Also, in attempting to tone down the Siren's ample bosoms, I think I made the diver appear flat-chested, which, with the already overbroad chest makes her hardly look like a her.

I'll edit that sprite sometime soon.

the Vanishag June 18th, 2009 12:38 AM

Re: EA Alchera: Aborigine and Maori-inspired Nation
 
New (well, improved) sprites are up! :cheers:

New sprite sheet tomorrow (maybe)

Sombre June 18th, 2009 01:39 PM

Re: EA Alchera: Aborigine and Maori-inspired Nation
 
The shadow on the flag looks a bit weird. It's like it has a square coming off it at the bottom left.

Also they only get 5 gem income while other EA nations get 6. Their starting army is also a bit odd - it's considerably larger and more expensive than most nations get.

Sombre June 18th, 2009 02:07 PM

Re: EA Alchera: Aborigine and Maori-inspired Nation
 
The tangaroa tohunga doesn't have a staff.

I'll just randomly post whenever I spot possible bugs. I could leave them all for one post but I'd probably forget stuff.

BandarLover June 30th, 2009 12:16 AM

Re: EA Alchera: Aborigine and Maori-inspired Nation
 
Really lovin this mod.

I did notice that with the Trickster Hero, the flavor text mentions his legendary luck, yet he is not a lucky unit. My mod skills are a bit rusty so I don't know if you can mod a unit to have luck or not, but I thought I'd post this (possible?) bug.

Keep up the good work!! I credit the modding community for the longevity of this game on my hard drive...you are all awesome :D

rdonj June 30th, 2009 03:45 AM

Re: EA Alchera: Aborigine and Maori-inspired Nation
 
It isn't possible to mod a unit to have luck in its profile. However, it is possible to mod a unit to always be lucky in battle, by having it #onebattlespell personal luck.


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