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Re: MA Bretonnia: Compulsory hype/brainstorming thread.
Yeah the Warhammer origin story is pretty stupid in essence, but it's just an excuse for all the stuff the Breton's have built up themselves. I think Breton culture is all that's really needed, rather than an origin.
I mean there are plenty of dom3 nations that don't really seem to have any origin, just their own culture, religion etc |
Re: MA Bretonnia: Compulsory hype/brainstorming thread.
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1) Damsels: Bretonnia knights are so medieval that is doesn't just make sense for them to leave such important thing as magic to *gasp*.. women! Besides, according to lore, not even the King would disobey an "order" from Damsel, so they practically rule the nation. They are mysterious, nearly supernatural beings, not just some women trained in magic. Thus they need supernatural backround. 2) Grail: This just cannot be just a cultural thing. I mean drinking from the Grail turns into a superhuman with supernatural abilities. It's not just some upgrade by combat experience ("you've slain enough monsters questing knight, here is +1 to all stats, ta'daa! You're now a grail knight!"), it's a magical transformation. It has to have a source. |
Re: MA Bretonnia: Compulsory hype/brainstorming thread.
Yes, but with dom3 nations you have similar things which are left pretty open - such as the God Mountain and spider transformations of Machaka, the demons in the heart of Marignon, the 'death' that is kept in the vaults of ermor, what exactly is behind the seal of Agartha etc
It might be enough to simply say that the damsels are beings heavily influenced by fay magic and that the fay have long had a hand in Bretonnia's destiny. Fay could be interpreted to be faeries, wood elves, Tuatha, dryads, lamias or who knows what else. I'm sure you'll come up with good stuff so I'm not worried or anything, I just don't think warhammer nations need much in the way of bending to fit in dom3, which has quite a vague and mysterious setting anyway (it has no map, for example, so warhammer countries can happily exist within dom3 and be referred to be a lone mod nation without being too jarring). |
Re: MA Bretonnia: Compulsory hype/brainstorming thread.
Yeah, you have a point there. This is just one of my pet peeves. I just don't really like it when plot holes are just left there in order to be "mysterious". It's just one of the reasons why I tend to hit the maximum amount of characters in all of my descriptions, I just like to explain everything. I really dislike X-files and other similar series for this. "Apparently it wasn't the aliens.." or was it! dun-Dun-DUN!
But enough of that sideline. Like I said, I'm not really going to rub it in. I also see the increased ties to the Arturian legends as a bonus. It makes the nation a bit more alive and makes the nobles seem like less of jerks. Besides, the backround allows me to swat in another mage hero (something this nation heroes have to have in order to make luck scale attractive). |
Re: MA Bretonnia: Compulsory hype/brainstorming thread.
Ok, I've done the descriptions (saved in to the first post if my computer happens to bust). Because I have some troubles with english grammar, Sombre has promised to take look and polish them up (he's just that awesome, I guess). Now I'll start working on the .dm file.
I'll probably release the first playable version within two weeks. |
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