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Re: Nation Guide for Marverni
It was a few months ago that I tested the White Bull, and all I can really remember was that when the Bull was trampling it was all good and he killed things. When he wasn't trampling he just got his head smashed in. And buffing was out as he couldn't bring his fatigue back down without items (which made him useless as an early expander).
Thinking now though, maybe I was testing it without awe, as I'm sure at the time I was just looking for the cheapest N4 SC expander I could find. Might have been for my tests as EA Ermor actually (when I think about what nations I've tested since coming back) Still hard to imagine the White Bull having much use long-term though. Great HP mind you, especially in a dom 10 province. So maybe in CBM with Marverni, give him AMA and +5 reinvig amulet. Self buff with regen + ele fortitude + (barkskin), and have Druid buff with luck + body etherealness + iron will + (Iron Warriors), and he'll probably take a fair bit of stopping. Never looked at Marverni to give an opinion on what Pretender I'd take, but in the 'Legends of Faerun' game, the player 'Isokron' actually took an interesting Pretender for them. Can't remember the exact paths/scales (but scales were generally good), but it was a Mother of Serpents (CBM) where the freespawning serpents helped with the early expansion problems, along with the Pretender itself, and the Mother of Serpents could also be used to effectively heal the Marverni troops used in expansion. And then in mid-game, the Ambibate Noble Warriors that had been recruited almost exclusively were all affliction free, all had 2-3 stars of experience, and all possessed a fair amount of killing power because their attack/defence stats were boosted 2-3 points. Which makes a serious difference for that unit as the defence then starts getting close to 20, which is sacred territory. |
Re: Nation Guide for Marverni
Points for novelty (and perhaps even effectiveness in general with the freespawn) but I can't begin to imagine how burning both your troop's and pretender's time to heal up 12 HP units is a good use of a turn.
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Re: Nation Guide for Marverni
Calahan: I actually took the the mother of serpents sleeping which was what enabled good scales. Ambibate Noble Warriors have no trouble expanding against indies on their own in my experience (which is that one game and a few tests admitedly). Although you probably cant take much slooth, I think i had neutral resources in that game.
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Re: Nation Guide for Marverni
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Double plus bonus - it's not really that big a deal if you die if you have a bunch of mage priests (like Marverni). Outsource iron warriors and regeneration to your support mages and call your god back immediately every time he dies to do a pretty good impression of an immortal badass which your opponent *really* wishes you didn't have. |
Re: Nation Guide for Marverni
Somewhat unrelated (well, actually quite unrelated, but here we go) I've tried different ways to use White or Black Bull for Pangaea. Never occured to me to take Earth for a White Bull, have to try that, I've somehow missed that one from your guides Baalz :)
Anyway, with Black Bull you can with (EA) Pan get some nice results in SP very early on. Notice, never tried the following in MP, altough I did consider it for the on-going MP Magellan, but scratched in the end. Black Bull with Blood 4 casts Sabbath Slave, Attack Rear. There needs to be a few other slaves around (I had the pleasure to have some indy astral ones), else the fatigue can become a problem. Need two Pans as Slave Masters casting the usual self-buffs (Summon Earth Power, one of the skins, Personal Regeneration etc) and finally Reinvigoration and retreat off the field (or use a bow, if happens to have one). If astral mages are available, then one astral mage can cast the astral buffs (not to mention those astral-air amazons who can buff the air stuff too, and I still cant stop drooling at how a astral Crystal Priestess would have been able to buff Holy Avenger on the Bull... drool... sadly never got it to work), as long as he has the Retreat order before the Reinvigoriation is cast. Anyway, with the help of three Pans the Black Bull becomes quite a killer machine without the needing to cast the buffs himself. Indies actually did seem to rout before the Pans had retreated off the field. |
Re: Nation Guide for Marverni
Heheh, you know what occurred to me after reading this, that big invincible ball of regeneration would really like....blood vengeance. :)
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Re: Nation Guide for Marverni
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Re: Nation Guide for Marverni
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Re: Nation Guide for Marverni
I have updated my guide with some points in this thread and reformatted it for the wiki, at http://dom3.servegame.com/wiki/Time_...ki's_guide. I think that the wiki is really much less painful than the forum for doing this, so I'm just going to skip the forum intermediate on my next guide.
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Re: Nation Guide for Marverni
I think this is an incredibly well written guide. Great format albeit there are some disagreements with strategies already addressed previously in this thread.
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