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-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Forge of Godhood - started (http://forum.shrapnelgames.com/showthread.php?t=43675)

quantum_mechani July 30th, 2009 05:57 PM

Re: Forge of Godhood - recruiting
 
Once we have all the players, I'll give the list to a third party to randomly roll nations, then they will post who will be who in the thread.

Calahan July 30th, 2009 06:04 PM

Re: Forge of Godhood - recruiting
 
I can use my magic hat to pull the nations if you need a volunteer QM.

Heinrich July 31st, 2009 02:35 AM

Re: Forge of Godhood - recruiting
 
Please count me in as well.

quantum_mechani July 31st, 2009 03:59 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by Calahan (Post 703761)
I can use my magic hat to pull the nations if you need a volunteer QM.

Thanks, that would be nice. Of course, joining up would be even better. ;)

We are up to 16, still need 9 more, tell your friends!

Calahan July 31st, 2009 04:37 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by quantum_mechani (Post 703880)
Quote:

Originally Posted by Calahan (Post 703761)
I can use my magic hat to pull the nations if you need a volunteer QM.

Thanks, that would be nice. Of course, joining up would be even better. ;)

I am very tempted to sign up, as I'm getting to be a big fan of non-standard games and random nations. As the former helps throw all the many (excellent) guides available in the bin, thereby forcing players to think for themselves. And the latter stops players perfecting strategies by picking their same pet nation every game. Plus there are more than just a few quality players signed-up so far who I'd welcome the chance of playing against.


Aaarrghhh, go on then sign me up. Typing the above just made me convince myself that this is too good a game to miss out on. Meaning of course that I'll have to pass the magical sorting hat duties onto someone else.


Although I should let you know now that there's a good chance that I'll be away for a weekend very soon due to work, so I might need a delay for that (am not the biggest fan of entrusting my nations to a sub). And another good chance I'll be away for 10-14 days in late October (assuming the game is still going by then, and I'm still alive). If neither of these two things cause a huge problem, then please add me to the player list QM :)

quantum_mechani July 31st, 2009 05:51 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by Calahan (Post 703884)


Although I should let you know now that there's a good chance that I'll be away for a weekend very soon due to work, so I might need a delay for that (am not the biggest fan of entrusting my nations to a sub). And another good chance I'll be away for 10-14 days in late October (assuming the game is still going by then, and I'm still alive). If neither of these two things cause a huge problem, then please add me to the player list QM :)

No problem, several other players already on the list have similar caveats.

P3D July 31st, 2009 10:24 PM

Re: Forge of Godhood - recruiting
 
I'd give it a try too.

ghoul31 August 1st, 2009 08:36 PM

Re: Forge of Godhood - recruiting
 
I'll join

vfb August 1st, 2009 09:04 PM

Re: Forge of Godhood - recruiting
 
Looks like you've still got an opening, and I've managed to get Dom3 running here, so I'll give it a go! Please sign me up. I'll probably need a 48-hour pause (or a single turn subbed) in a few weeks though.

sansanjuan August 1st, 2009 09:57 PM

Re: Forge of Godhood - recruiting
 
I'll give it a wing. So 8 is the max bless magic level in a single scool but your dominion can be 10?
-ssj


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