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-   -   Zebra - finished, Fantomen wins! (http://forum.shrapnelgames.com/showthread.php?t=43821)

SciencePro September 26th, 2009 01:29 AM

Re: Zebra - running
 
no power huh? Why don't you just forge a Tome of High Power? Watch out for the horror mark though...

chrispedersen September 27th, 2009 12:32 AM

Re: Zebra - running
 
Science: =P

Hey guys today (sunday) is my son's birthday - and I'm heading out of town for 24 hours.

Can we increase the timer to 48 hours? If not may I ask for a 24 hour extension on the turn?

Oh: And congratulations Patala - I have #no# idea how I'm going to stop you.

Fantomen September 27th, 2009 05:25 AM

Re: Zebra - running
 
Ok, timer extended by 26 hours.

24h is still ok for me, but if it is too fast for some of us then maybe it´s time to slow down. What do you others think?

Since we are only six players now I´ll change to 48 if two or more players wants it.

Edit: And congratulations to your son Chris! How old is he? My daughter got seven just yesterday.

zzcat September 27th, 2009 11:22 PM

Re: Zebra - running
 
Quote:

Originally Posted by chrispedersen (Post 712192)
Oh: And congratulations Patala - I have #no# idea how I'm going to stop you.

After you have grabed a lot of provinces from me and magic dueled a couple of my thugs(the cloud trapezing sorceresses are really nasty)? I think you means "to destroy you" instead of "to stop you"...

BTW: Happy Birthday to your son:)

@all other nations: Would anyone be willing to see Mictlan conquer the world? With twice as many provinces than any other nation AND perfect magic diversity(sorceress) AND blood stones(god), few can stand his way if we would give him the chance to defeat us one by one...

SciencePro September 27th, 2009 11:57 PM

Re: Zebra - running
 
i'm fine with a specific delay if anyone needs it, but I think I would prefer a 24 hour time-frame for now. Maybe that's just because my empire is so small though...

chrispedersen September 29th, 2009 05:24 AM

Re: Zebra - running
 
Awwww thanks guys - really appreciate it..
He turned 9.

And he *loves* wargames - and dominions. Daddy has to kick him off the computer to get a turn in =-)

chrispedersen October 2nd, 2009 03:57 PM

Re: Zebra - running
 
Guys, there is somethign seriously bugged going on in this game.

for 3 of the last 4 turns I have submitted, llamaserver has gotten my orders - and ignored them.

None of my armies move. None of my mercenaries pay upkeep.
So for example, despite the fact that I paid upkeep for Nergal - he is now unemployed, and the money is in my treasury.

None of my remote summons are cast.

My commanders that were ordered to move did not.

I equipped mages with blood slaves - didn't happen.
Moved magic items around - nothing again.

Mages that were ordered to go from defense to research did not. I am willing to forward my turns to an independent so they can verify

SciencePro October 2nd, 2009 04:33 PM

Re: Zebra - running
 
****.

has anyone experianced anything like this before?

Fantomen October 3rd, 2009 03:11 AM

Re: Zebra - running
 
@Chrispedersen:Sorry to hear that. Now some of your remotes went through at least. I was attacked by two horrors last turn, and that army in your fort sure as hell grew a lot indicating a gateway or massive recruitment.

This makes me guess that you have made revised turns to complete your orders that Llamaserver ignored, yes? Correct me if I am wrong.

This problem has arisen recently with llamaserver, I´ve had it as well as several others. You get the confirmation email, but your orders are ignored. Very annoying.

Other commands that has been ignored have been timer changes and postponing of turns.

Llamabeast has no access to his creation at the moment so the best we can do is to complete all our orders before sending in the first turn file.

The other problems has been dealt with by simply repeating the command, I guess you could send your revised turn file a few times over a few hours to make sure it goes through.

Fantomen October 3rd, 2009 11:59 AM

Re: Zebra - running
 
I am now changing the timer to 48h. Not because I really want to, I actually think the timer is often changed too early for my tastes. But it seems appropriate to minimize the current agony caused by the increasing bugginess of llamaserver.

For now try to get all orders right in your first turn file and double check the status page for hosting times and to confirm your turns have been accepted.


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